11 hours 29 minutes ago
IntroductionThis study examines heterogeneity in the mediating role of self-efficacy between prior AI training and adoption intentions among pre-service mathematics teachers.MethodsUsing data from 79 pre-service teachers at the University of the Free State, South Africa, Bayesian moderated mediation analysis was employed to assess whether this pathway operates uniformly across demographic subgroups.ResultsFindings revealed pronounced heterogeneity: the indirect effect was strong for female participants (indirect effect = 0.311, P(>0) = 94.8%) but negligible for males (indirect effect = −0.064, P(>0) = 37.8%). Additionally, self-efficacy predicted intentions more strongly among untrained (β = 0.746) than trained teachers (β = 0.195).DiscussionThese results suggest that training may homogenise intention formation and that self-efficacy operates differently across subgroups. The findings challenge uniform models of technology adoption and highlight the need for differentiated, context-sensitive teacher education strategies
Moeketsi Mosia
11 hours 29 minutes ago
AI-based technologies have successfully proliferated across various levels of education, from higher to elementary education. The most apparent implementation of AI in education can be traced directly to higher education, which has a number of potential application areas. Despite its popularity at the higher education level, its application in the context of elementary education remains scarce in the literature. Investigating the challenges associated with implementing AI-based technologies in elementary education is equally important as that of the widely tackled field in higher education. Along this line, this paper intends to explore the challenges brought about by AI in elementary education using the fuzzy best-worst method. A case study in a cluster of elementary education institutions in Cebu City, Philippines, is conducted, and interesting results reveal that stakeholders prioritize addressing the generalizability of the data mining model prior to the actual adoption of AI in elementary education.
Catherine Gabia
11 hours 29 minutes ago
IntroductionThe inclusion of a system dynamics course in our medical school curriculum was designed to encourage systems thinking through computational modeling. From anecdotal observations, it soon became evident that something more profound was occurring—rather than simply learning, our students appeared to be constructing knowledge by building computational models in a way that is consistent with Papert's constructionism.ApproachIn the absence of a reliable tool to identify constructionism, we examine the seminal literature of Forrester's system dynamics and Papert's constructionism by extracting key excerpts to look for evidence supporting the hypothesis that computational modeling may constitute a constructionist activity.ObservationsThe literature suggests that there is substantial convergence between the educational approach of constructionism and the activity of constructing models in system dynamics.DiscussionAn examination of the seminal literature suggests that system dynamics modeling has features that are consistent with a constructionist approach. By extension, other approaches such as agent-based modeling also embody constructionist principles, and the expanding integration of artificial intelligence into computational modeling may present opportunities for novel approaches to constructionist learning. Formal real-world educational studies will be required to accumulate empirical learner data in order to confirm the constructionist nature of systems modeling.
David M. Rubin
4 days 2 hours ago
This study aims to explore secondary school students’ perceptions of the implementation of an active methodology -Story-Based Learning (SBL)- and the role of technology and artificial intelligence as mediators in fostering its creative phase. The methodology employed follows a descriptive approach, using a survey design and an analysis of the relationships between the observed variables through Pearson's correlation coefficient (r). An experimental situation was designed with a sample of 164 students, of whom 110 took part in a technology-mediated didactic experience applying the method. This group was asked to complete a creative activity to complement the lesson they had received, under the condition that artificial intelligence should not be used in the process. The experimental group, consisting of 54 students, carried out the same activity with the condition of incorporating artificial intelligence into their creative process. The results indicate that the applied methodology is perceived as more engaging and more capable of sparking interest and fostering creativity than traditional methodologies. Regarding the use of Artificial Intelligence, those who abstained from using it felt more creative, both individually and collectively, and more connected to their peers than those who did. However, those who utilized AI perceived a slight improvement in the quality of their final output. These findings suggest that AI should be integrated as an additional voice to stimulate brainstorming and creative debate, rather than as a replacement for them. It is perhaps best suited to the final stages of the process to refine, polish, and enhance the final product.
Manuel Fernando Ramos-Núñez
4 days 11 hours ago
BackgroundVeterinary anatomy education has traditionally relied on cadaveric specimens and two-dimensional (2D) educational resources, such as textbooks and atlases. However, ethical, logistical, and biosafety constraints increasingly limit access to cadaveric material, particularly for teaching the anatomy of wild and exotic animals. Advances in three-dimensional (3D) modeling and printing, along with the growing availability of digitized anatomical collections, have expanded the range of educational resources available for anatomy teaching. Nevertheless, comparative evidence regarding the educational effectiveness of these alternative approaches remains limited. This study evaluated whether learning animal osteology using 3D-printed anatomical biomodels yields learning outcomes comparable to those obtained with real anatomical specimens and using only 2D educational materials.MethodsA quantitative controlled experimental study was conducted with 261 undergraduate veterinary medicine students, who were categorized according to prior knowledge of osteology into a group with previous anatomy training and a group without prior training. Students were randomly allocated to one of three study methods: 3D-printed anatomical biomodels, real cadaveric specimens, or 2D materials only. All groups received a standardized 45-minute study session, followed by a practical assessment conducted exclusively using real anatomical specimens.ResultsStudents with prior knowledge achieved higher overall scores than those without previous training. Within both subgroups, students who studied using 3D-printed biomodels or real anatomical specimens obtained significantly more correct answers than those who relied exclusively on two-dimensional materials. No significant differences were observed between the 3D biomodel and real specimen groups. Perfect scores were achieved only by students with prior knowledge who studied using 3D biomodels or real specimens. Test completion time and performance did not differ according to gender.Conclusions3D printed anatomical biomodels yielded learning outcomes comparable to those obtained with real anatomical specimens and superior to those achieved using only two-dimensional materials. These findings support the use of three-dimensional biomodels as a viable and effective educational resource in veterinary anatomy education, particularly in contexts constrained by ethical, logistical, or conservation-related limitations, and highlight their potential to expand access to diverse anatomical specimens.
Camila Barreto Monteiro
5 days 11 hours ago
IntroductionThis study investigates how ChatGPT, a generative AI tool, can promote inclusive and sustainable e-learning by enhancing learner empowerment, satisfaction, and engagement.MethodsDrawing on the Technology Acceptance Model (TAM), Self-Determination Theory (SDT), and the Sustainable Education Framework, a structural model was developed to examine the mediating roles of student empowerment and student satisfaction, and the moderating role of inclusivity perception. Data were collected from 350 students across South Korean universities using a cross-sectional survey and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM).ResultsThe findings indicate that perceived usefulness, perceived ease of use, and accessibility of ChatGPT significantly enhance student empowerment, which in turn increases satisfaction, continuance intention, and sustainable learning outcomes. Furthermore, inclusivity perception strengthens these relationships.DiscussionThe study contributes theoretically and aligns AI-enabled education with SDG-4.
Usman Rehman
2 weeks 3 days ago
IntroductionAs digital technologies continue to impact our education system, webinars have become an essential way to deliver timely, scalable training, especially in the post-COVID era. Despite widespread use, we still know relatively little about how effective webinars are especially in the field of agricultural education and extension. This study aims to fill that gap by exploring how socio-economic, personal, and learning-related factors shape participants' webinar experiences and outcomes.MethodsData was collected from 415 participants across India through a structured online survey. The impact of webinar was assessed using the first two levels of Kirkpatrick's evaluation model, focusing on participants' reactions and learning. To measure overall effectiveness, Webinar Effectiveness Index (WEI) was developed using the Fuzzy Analytic Hierarchy Process (Fuzzy-AHP) based on five key components like usefulness, lecture quality, knowledge gain, satisfaction, and learning impact. Fuzzy C-Means clustering was applied to identify patterns among learners, supported by correlation analysis to understand how satisfaction and learning outcomes relate. Costs and time requirements of webinars were also taken into account.ResultsOur analysis revealed eight distinct types of learners, each showing different levels of engagement and effectiveness. Some clusters performed consistently well, reporting strong knowledge gains and high satisfaction, while others displayed more varied and less favorable outcomes. We also found clear, positive Correlation between participants' satisfaction, their knowledge gain, and the overall impact of the learning experience. Additionally, webinars proved to be more economical and time-efficient than in-person seminars.Discussion/ConclusionThe study offers a practical, multi-dimensional approach to evaluating webinar effectiveness using soft computing tools. The findings highlight how learner diversity shapes digital learning outcomes and demonstrate the strong connections among satisfaction, learning, and perceived impact. Overall, the study provides useful guidance for designing webinars that are more engaging, inclusive, and cost-effective especially for large-scale capacity-building programs in agriculture and other fields where accessibility and scalability matter most.
Anirban Mukherjee
2 weeks 5 days ago
IntroductionThe application and influence of artificial intelligence (AI), and specifically Large Language Models (LLMs), in educational processes is widely discussed. However, there remains a gap in research on using LLMs as peer-like contributors in collaborative learning contexts.MethodsThis article reports a mixed-methods quasi-experimental study investigating how positioning ChatGPT as a peer-like feedback provider shapes student-teachers’ learning and collaboration during group lesson-design activities. The study employed a counterbalanced crossover structure for knowledge assessment and a sequential two-task design for authentic artifact production. A total of 102 teachers in training (M_age = 38.87, SD = 8.01), organized into 21 groups, completed two authentic design tasks within a single session.ResultsAcross the session, students progressively adapted to AI interaction, refining how they queried the model and how they evaluated and integrated its suggestions. Results indicate a Post-Withdrawal Sustained Performance (PWSP) effect: improvements observed during AI-available phases were not followed by a detectable decline in the immediately subsequent AI-withdrawn phase within the study timeframe. This pattern was clearest for technology-related knowledge and was consistent with stable artifact quality after AI removal. While ChatGPT support increased efficiency and contributed to technology-focused insights, qualitative evidence also pointed to tensions, including reduced peer-to-peer idea-building in some groups and concerns about creativity.DiscussionOverall, the findings suggest that integrating LLMs as a feedback team-mate can support collaborative design work without immediate post-withdrawal performance costs, particularly when learners are scaffolded to engage critically with AI output rather than accept it unreflectively. These results carry implications for the design of AI-enhanced collaborative activities, highlighting the need to balance AI efficiency gains with sustained opportunities for authentic peer dialogue.
Daniele Agostini
3 weeks 4 days ago
Despite the proven efficacy of corpus linguistics in language education, its adoption in English for Specific Purposes (ESP) classrooms remains limited due to the technical complexity of corpus tools, particularly in non-English departments. Addressing this “usability gap,” this study evaluates the effectiveness of the Digital Corpus-based Instruction (DCI) model, a novel instructional framework that synergizes corpus data, QR-code technology, and Mobile-Assisted Language Learning (MALL). The study aims to determine if providing corpus data through familiar mobile interfaces can improve lexical competence among non-English majors in low-resource settings. Employing a quasi-experimental design with a convergent parallel mixed-methods approach, the study involved 30 non-English-major undergraduates in an Indonesian university setting. Quantitative data from standardized pre- and post-tests, focusing on vocabulary matching, collocation awareness, reading, and professional writing, were triangulated with qualitative insights from classroom observations, Focus Group Discussions (FGDs), and interviews to capture behavioral and cognitive shifts. The results revealed a statistically significant improvement in the experimental group (p < 0.001), with a very large effect size (Cohen's d > 1.93). Significant gains were observed in collocation awareness (from 2.30 to 5.13) and professional writing accuracy (from 7.83 to 10.10). Qualitative findings corroborated these metrics, indicating a pedagogical transformation from passive learning to active, data-driven inquiry and increased professional confidence. This study contributes to the field by demonstrating that DCI effectively reduces the cognitive load of corpus analysis, offering a scalable, pedagogically viable solution for enhancing ESP competence in higher education contexts.
Misnawati Misnawati
3 weeks 6 days ago
Nidhu Neena Varghese
1 month ago
In the era of digital transformation, the application of remote sensing (RS) data in geography education and its effective integration into the teaching and learning process has become one of the pressing educational challenges, particularly in fostering students’ spatial thinking competencies. The purpose of the study is to identify the possibilities of incorporating RS data into school geography, to develop an effective teaching methodology based on its application, and to test it in practice. The research employed a review of international publications, surveys, correlation and comparative statistical analysis, modeling, analysis of regulatory documents, and pedagogical experimentation. The survey involved 124 geography teachers from different regions of Kazakhstan, while the experimental study included 52 eleventh-grade students from one secondary school selected through random sampling (26 students in the experimental group and 26 students in the control group). The survey results revealed that 62% of teachers use satellite imagery during lessons; however, 69% of them utilize RS data primarily for visualization purposes. The results of the pedagogical experiment demonstrated that the average academic achievement of students in the experimental group increased by 18.2%, whereas the improvement in the control group was 3.6%. Furthermore, the use of RS data positively influenced students’ geospatial thinking, research skills, and analytical abilities. The study further established that the structural-content model of RS-based teaching materials developed as a result of the research can contribute to improving existing methodologies. The proposed model is designed to modernize school geography curricula, enhance teachers’ methodological capacity, improve students’ learning outcomes, and promote geospatial literacy. The findings of the study demonstrate that the systematic integration of RS data into school geography education can serve as a scientific and methodological foundation for modernizing educational content, fostering students’ contemporary scientific and technological competencies, and improving the overall quality of geographic education.
Shakhislam Laiskhanov
1 month 1 week ago
IntroductionGenerative artificial intelligence (GenAI) is rapidly reshaping higher education. However, evidence remains limited regarding its pedagogical utility and learning benefits in university dance learning environments.MethodsThis study employed a quasi-experimental design with 60 university students who were randomly assigned to either an experimental group using a GenAI-based teaching tool (GEN Dance) or a control group using a conventional multimedia tool. GEN Dance supported real-time, interactive dance learning activities.ResultsThe GenAI-supported condition (GEN Dance) demonstrated statistically significant advantages over the conventional multimedia condition across all three assessed learning-related domains.DiscussionThese findings suggest that GenAI can enhance learning outcomes in higher education dance contexts and support more interactive instructional experiences. This study extends the emerging literature on GenAI-enabled teaching and provides empirical evidence for the integration of GenAI tools in university dance learning environments.
Songni Xu
1 month 1 week ago
IntroductionModern e-learning platforms are increasingly using personalized elements to better address diverse learners and enhance learning outcomes. To investigate the effects on the development of students' metacognitive thinking, this study develops an adaptive e-learning environment based on two personalized factors: learning styles and knowledge levels.MethodsThe study, which used a quasi-experimental design with undergraduate students, revealed that there was no obvious effect on metacognitive growth when content was personalized for learning styles.ResultsThis reflects the increasing concern among academics about the usefulness of learning styles in personalized learning. On the other hand, metacognitive engagement was found to be strongly influenced by prior knowledge.DiscussionThe findings imply a shift to evidence-based adaptive design, arguing that to successfully promote higher-order cognitive abilities, e-learning environments should give priority to empirically verified factors like knowledge expertise.
Sami A. Issa
1 month 2 weeks ago
IntroductionILS are AI-enhanced educational technologies increasingly implemented in K-12 education.MethodsWe analyzed 72 peer-reviewed articles from Scopus and WoS (2014–2024) following PRISMA 2020 guidelines using systematic evidence synthesis and thematic analysis.ResultsEighty-nine percentage of overall positive outcomes; ITS dominate (46%); regional and disciplinary variations identified.Discussion/conclusionCritical effectiveness factors identified; gaps in CT development and non-STEM research noted; longitudinal research needed.
Edison Marino Cerón Salazar
1 month 2 weeks ago
This study explores the pedagogical bases of ICT integration in pre-service chemistry teacher education within the “University-School Bridge” framework. The research aimed to examine how digital technologies and pedagogical strategies collectively influence the professional development of future chemistry teachers. Using a quantitative quasi-experimental longitudinal design with pre-, mid-, and post-tests and statistical analysis via ANOVA, the study evaluated changes in students’ chemistry knowledge, digital literacy, and pedagogical competencies. Participants included 34 pre-service teachers and 224 secondary school pupils. The finding revealed significant improvement across all variables, with large effect sizes for overall performance (η2 = 0.65), and pedagogical methods (η2 = 0.41). The integration of digital tools such as Moodle, Kundelik.kz, and Quizlet, combined with classroom-based mentoring, was associated with higher levels of reflective practice and professional readiness. The results also support the University-School Bridge model as being associated with improved alignment between theoretical preparation and school-based practice. These outcomes highlight the importance of continuous, data-driven, and practice-oriented, adaptive, and research-minded educators.
Aigerim Bekbenova
1 month 2 weeks ago
IntroductionBalancing potency and feasibility is essential for implementing digital technologies in school settings, where time and attention are limited. We introduce precision streamlining—a novel intervention design strategy that reduces overall duration while preserving effectiveness through targeted personalization. Instead of delivering all content to all students, this approach uses personalization to reduce the total material delivered—focusing only on what is most impactful for each individual.MethodsWe applied this strategy to an existing attention training program for adolescents, reducing its length by 45%. We then tested the streamlined version across 13 public high schools.ResultsIn Study 1, the shortened intervention produced significant improvements in emotional regulation, growth mindset about attention, self-efficacy, and classroom focus. Study 2 replicated these findings in a larger and more diverse sample. Study 3 entailed a direct comparison of students who either received the original, longer version or the shortened version (N = 1715). While the original intervention produced stronger effects on self-efficacy and emotional regulation, the shortened version still yielded significant gains across all four outcomes.DiscussionThese findings support precision streamlining as a promising design strategy. They also demonstrate that a brief attention training program can offer meaningful benefits for student learning and well-being—while remaining feasible to implement in time-constrained school settings.
Alissa J. Mrazek
1 month 2 weeks ago
The emergence of Large Language Models (LLMs) has opened new possibilities for language learning through conversational interaction with chatbots. Yet, little empirical evidence exists on how students experience such interactions and how corrective feedback should be provided. Research suggests that immediate corrective feedback is generally more effective than delayed feedback. Nevertheless, learners' perception of this effectiveness and their preferences for feedback timing, particularly in the domain of Computer-Assisted Language Learning (CALL), remain underexplored. This study investigates the feasibility of providing immediate feedback and examines the impact of feedback timing on user experience and grammar learning gains in English. An in-the-wild experiment was conducted with 66 L2 English learners, who integrated chatbot sessions into their English course as an extracurricular activity over one semester. Participants were randomly assigned to two groups receiving feedback either during or after the conversation. Findings reveal no significant difference in learning gains, but immediate feedback enhanced user experience, leading to overall positive perceptions of the chatbot. Additionally, we explore users' perceptions of the chatbot's social role and personality, offering a roadmap for future enhancements. These results provide valuable insights into the potential of LLMs and chatbots for language learning.
Alireza M. Kamelabad
1 month 2 weeks ago
Charity M. Dacey
1 month 3 weeks ago
IntroductionThis study investigated the relationships among gifted behavior, Generative AI (GenAI) anxiety, and learning motivation among gifted EFL university students in Saudi Arabia, with an additional focus on the mediating role of GenAI anxiety and the moderating effect of gender.MethodsUsing a quantitative correlational design, data were collected from 304 purposively selected undergraduates classified as gifted based on institutional records and psychometric confirmation using Gifted Rating Scales. The participants answered the verified instruments of gifted behavior, GenAI anxiety, and academic motivation.ResultsAnalysis of structural equation modeling showed that gifted behavior was associated with lower GenAI anxiety and higher motivation, and that GenAI anxiety had a significant negative association with motivation. The mediation analysis indicated that the relationship between gifted behavior and motivation was partially mediated by GenAI anxiety. Gender was a significant moderator of the relationships between gifted behavior and motivation, as well as between GenAI anxiety and motivation, with both associations being stronger among females.DiscussionThe findings contribute to the growing body of research on the psychological impact of AI implementation in EFL learning, suggesting that gifted learners’ responses to GenAI technologies are characterized by distinct affective and motivational patterns. The research provides theoretical insights into giftedness and technology-related emotions, providing pedagogical implications for creating AI-based EFL learning environments that are sensitive to learners’ cognitive and affective profiles.
Amr Mahmoud Mohamed
2 months ago
Teaching Information and Communication Technologies (ICT) in higher education faces the challenge of engaging students accustomed to interactive and digital learning environments. Although gamification has emerged as a promising pedagogical strategy to enhance motivation, participation, and learning, there is still no consensus on which gamification elements and strategies should be prioritized in ICT courses. To address this gap, this study aimed to identify, through expert consensus, the most relevant gamification components for ICT teaching in higher education. A modified Delphi study with a mixed-methods design was conducted in two rounds: an open exploratory phase and a structured round using a five-point Likert scale. Twelve experts were selected based on a competence coefficient (K ≥ 0.75). Quantitative analyses included means, standard deviations, interquartile range (IQR), coefficient of variation (CV), and Kendall’s coefficient of concordance (W), complemented by qualitative thematic coding with an inter-coder reliability of κ = 0.82. Consensus thresholds followed current Delphi standards (≥ 80% agreement, IQR ≤ 1, CV ≤ 0.30, and W ≥ 0.60). The results indicate that experts prioritized challenges and quests (83% agreement; W = 0.66), followed by points and rewards (67%) and the complementary use of badges and leaderboards. Strong consensus was reached regarding the potential of gamification to strengthen problem-solving, critical thinking, and collaboration (100%; W = 0.90), and to increase active participation (100%) and promote deep understanding (83%). However, heterogeneity persisted in relation to the selection of technological platforms (W = 0.27) and specific strategies (W = 0.28), and the effects on academic performance were reported as inconsistent. Overall, the findings suggest that gamification is most effective when systematically integrated into ICT curricula, supported by teacher training and immediate feedback mechanisms. As no universal technological platform is recommended, the use of contextual selection criteria is essential. These results provide a conceptually validated reference framework for the design of gamified learning experiences in higher education and underscore the need for further empirical validation across diverse educational contexts.
Lorena Jaramillo-Mediavilla