Frontiers in Education: Digital Learning Innovations

Acculturative game design with Latine communities: a bridging review on acculturative stress, behavior change, and serious games

2 months 1 week ago

Acculturative stress disproportionately impacts first-generation Latine-Americans, leading to significant mental health risks stemming from intergenerational cultural norms around gender identity and sexuality. Facilitating communication is critical in reducing this stress, yet it can be challenging for Latine individuals to take the first step in expanding their views due to limited resources, cultural pressure, and motivational needs. On the other hand, serious games provide a unique opportunity to address this challenge by introducing novel experiences to encourage the growth of perspectives in acculturative norms. This article presents a narrative review that bridges three key concepts: (1) acculturative stress in Latine-American communities, (2) modern behavior change theory and model, and (3) the design of serious games. We conclude by proposing a framework for Acculturative Game Design (AGD) and discuss considerations for fostering the support of intergenerational relationships around Latine identity.

ChatGPT in a programming course: benefits and limitations

2 months 1 week ago
This paper explores the potential use and limitations of ChatGPT in a programming course, specifically focusing on its evaluation in a Data Analytics course due to its broad applications. The study reveals that ChatGPT offers valuable assistance to teachers in creating class materials, facilitating teaching-learning activities, and designing assessments. Students also benefit from the technology, as it can generate R programming codes and serve as a learning companion. However, limitations were identified, including the generation of incorrect reference materials, the tendency to produce pattern-like content, and potential misuse. The paper encourages replication of the study in other courses to uncover additional strengths and limitations, contributing to the development of ethical guidelines for responsible utilization of this exciting technology.

Connect the dots: connecting problem solving and videogames in initial training of early childhood education teachers

2 months 1 week ago
Video games, although not originally designed for educational purposes, have the potential to serve as a significant tool in creating an efficient and motivating learning environment that facilitates the acquisition of mathematical concepts or notions. This study aims to examine the responses provided by students (n = 100) majoring in Early Childhood Education to the video game “Connect the dots” concerning the opportunities it offers. These opportunities encompass the knowledge and notions that can be addressed, strategies employed to overcome various stages or levels in comparison to those posed for problem-solving, potential modifications for classroom integration or the exploration of alternative concepts, as well as the emotions evoked in a non-traditional learning environment. The responses were analyzed both qualitatively and quantitatively to gain a deeper understanding of their alignment with the research objectives and questions. Our data show that the students demonstrated the ability to identify the possibilities offered by a video game for classroom application and to envision alternative approaches to mathematical knowledge teaching.

Immersive technologies as an innovative tool to increase academic success and motivation in higher education

3 months ago

The latest techniques and technologies significantly improve the academic performance, engagement, and motivation of students. VR and AR open up numerous opportunities for the educational system. The purpose is to evaluate the effectiveness of using immersive technologies as a tool to increase the level of academic success, involvement, and motivation among students. The research involved a total number of 180 students in two higher educational institutions. This study presupposed using a previously elaborated program for further use in the experimental group. This program was introduced into the study program within the participating universities. The study included three tests to collect the data under the Motivation and Engagement Scale, as well as European Credit Transfer and Accumulation System. The experimental group provided positive indicators during statistical data analysis; thus, it demonstrates the effectiveness of the studied methods. Although the engagement and motivation of students from the experimental group increased, there were no differences in academic achievements between the groups. Therefore, it cannot be argued that immersive technologies have a direct impact on grades, which are the main indicator of success in learning. The new experimental data obtained in this study and the analysis of previous modern experimental studies allowed us to draw relevant conclusions about the expediency and high efficiency of immersive education technologies for teaching university students.

An experimental study on the influence of instructional mobile applications in enhancing listening comprehension of rural students in India

3 months ago
IntroductionMobile learning (M-learning) is integral to language education, offering accessibility, portability, and diverse resources. It offers real-life language use with synchronous learning, flexibility, and an opportunity to engage with the global community. It allows learners to practice language skills from anywhere. This study aims to evaluate linguistic instructional mobile applications' effectiveness on listening comprehension among Indian rural students.MethodsPedagogic mobile applications were employed in an experimental study with 149 tertiary-level students from rural colleges in Tamil Nadu, India. Participants were divided into control (n = 75) and experimental (n = 74) groups. Pre and post-tests assessed listening comprehension levels, considering demographic variables. Different types of audio files were used in the intervention to improve the listening skills of the experimental group.ResultsStatistical analyses, including paired t-tests, independent t-tests, and ANOVA, revealed significant improvement in listening skills for the experimental group. Gender, locality, and parental income were considered as significant variables, showing that students from diverse backgrounds benefited from mobile applications.DiscussionThe results indicate that M-learning effectively aids rural students in overcoming language barriers, emphasizing the potential of mobile applications in language education.