Frontiers in Education: Digital Learning Innovations

Developing AI-enhanced workforce skills in EFL education: integrating TPACK-oriented models for professional success

3 months 1 week ago
The emergence of Artificial Intelligence (AI) has neccesitated a paradigm shift in English language teaching. However, a significant discrepancy persists between the competence of English pedagogy graduates and the demand of modern, AI-enhanced classroom. This study attempts to describe the needs for an instructional model oriented to English pre-service teachers’ TPACK in Indonesia for their professional readiness. This is a qualitative study inviting the participation of three lecturers and twelve English pre-service teachers in Central Java Province. Data were gathered through semi-structured interviews, observations, and document analysis. The data were analyzed thematically using the NVIVO software. The finding revealed that contemporary education demands future-ready educators who possessed adaptability and agility to the AI-enhanced, fast changing classrooms. Therefore, the pre-service teachers need training in modern instructional approaches (such as problem-based and project-based learning), AI-driven pronunciation feedback tools (such as ELSA Speak and Duolingo), generative writing platforms (such as ChatGPT and plotgenerator), and collaborative workspaces (such as Padlet and Genially). In the meantime, to ensure their readiness for modern education, they need learning that centers around them as the main actors and the lecturers were expected to act as guides and mentors in the learning process. Notably, the results identify critical gaps between the training in the college and actual demands of AI-enhanced education in the school. An instructional model incorporating flipped classroom, inquiry-based learning, and technology saturation was proposed, as the implication of this needs analysis.
Maulana Mualim

AI-mediated feedback in gamified programming education: effects on vocational students’ achievement and motivation

3 months 2 weeks ago
This study examined the effects of an AI-enhanced gamified learning platform on vocational students’ programming achievement and interaction-related motivation. The platform was designed based on the GAFCC instructional model and incorporated real-time AI-mediated feedback to support learners during Java programming tasks. A quasi-experimental design was conducted with 90 first-year vocational students assigned to either an AI-enhanced gamified condition or a gamified condition without AI support. Programming achievement and interaction-related motivation were assessed following the intervention. Statistical analyses indicated that students in the AI-enhanced condition achieved significantly higher programming performance and reported stronger interaction-related motivation, particularly in confidence and satisfaction. The findings suggest that AI-mediated feedback is associated with improvements in learner–system interaction quality, which in turn supports better task performance and motivational responses.
He Ying

Project-based learning with digital technologies and competency development in hybrid higher education

3 months 2 weeks ago
IntroductionProject-Based Learning (PBL) mediated by digital technologies has emerged as a relevant strategy in hybrid higher education, yet evidence on its differential effect across specific competency dimensions remains limited.MethodsA mixed-methods approach with quantitative predominance and a quasi-experimental pretest-posttest design with non-equivalent groups was adopted. Participants included 240 students from four Education Science programs at a public Ecuadorian university, distributed into an experimental group (n = 120) and a control group (n = 120). An analytical rubric validated by four experts (Aiken's V = .950), a structured observation guide, and an open-ended questionnaire were employed. Quantitative data were analyzed using the Mann-Whitney U and Wilcoxon tests with effect size calculations; qualitative data were processed through thematic coding and triangulation.ResultsStatistically significant differences favoring the experimental group were found in four dimensions: conceptual domain, contextual application of learning, autonomous use of digital technologies, and teamwork and self-regulation, with small to moderate effect sizes (r = .198 to .271). Creativity and innovation did not reach statistical significance. Qualitative findings revealed that students perceived the hybrid modality as an active pedagogical component and reported meaningful integration of digital tools in their learning processes.DiscussionThese findings indicate that PBL mediated by digital technologies constitutes an effective strategy for competency development in hybrid higher education, with particularly consistent impact on dimensions combining knowledge application, collaboration, and strategic use of digital tools. The non-significant result for creativity suggests that this competency requires longer implementation periods and greater student autonomy.
Cristina Alexandra Pomboza Floril