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Veranstaltungen Bildungsserver

Open ThOERsday – Die offene Sprechstunde von OERinfo

1 hour 34 minutes ago
27.03.2025. In die offene Sprechstunde von OER-info sind alle eingeladen, dieFragen zur Arbeit von OERinfo oder zu OER im Allgemeinen haben,sich für eine der dreiteiligen wOERkshop-Reihen für ihre Einrichtung interessieren,über ihre/e/n Projekt, Initiative oder Service im Rahmen des Blog oder Podcast zugehOERt berichten möchten oder/undvielleicht Anregungen bezüglich des Systematic Mapping und der Weiterentwicklung der OER World Map haben!Jeden Donnerstag lädt das OERinfo-Team ab 13 Uhr zur offenen Online-Sprechstunde “Open ThOERsday” ein, zum Austausch und Besprechen von Fragen oder Ideen der Teilnehmenden. Der obige Link führt direkt zur Sprechstunde. Veranstalter: OERinfo . Link: https://teams.microsoft.com/dl/launcher/launcher.html?url=%2F_%23%2Fl%2Fmeetup-join%2F19%3Ameeting_Yzg4MjBlNGQtMzYyMS00NTE5LThmNTItY2RmYmM4NWZiMWIw%40thread.v2%2F0%3Fcontext%3D%257b%2522Tid%2522%253a%25223aacbfa7-d794-489f-bae3-23754752f0ae%2522%252c%2522 .

Online-Workshop: Du hast die Wahl - Wie vielfältig wird das Kinderbuchregal? Teil 3

17 hours 6 minutes ago
14.05.2025. Der Online-Workshop ist einer von drei Workshops zum Thema "Vielfalt im Kinderbuchregal" der Literaturpädagoginnen Simone Bernert und Nadine Hochrein. Der 3. Workshop beschäftigt sich mit den Fokusthemen Rassismus und Own Voices und geht der Frage nach: Welche Formen von Rassismus gibt es und wie zeigt sich ihr Einfluss auf Kinderbücher?Es werden Angeboten und Veranstaltungen zur intensiven Auseinandersetzung mit Rassismus vorgestellt sowie zahlreichen Buchempfehlungen, eine Liste aller vorgestellten Titel samt einer Zusammenfassung des Workshops eingebunden.Folgende Breakout-Sessions (Kleingruppenarbeit) stehen zur Auswahl:1. Bildung:Praxis-Impulse zur Vermittlung einzelner BücherWie und wo finde ich geeignete Bücher?2. Buchhandel, VerlagOwn VoicesPräsentation der BücherAkteur der politischen Bildung Workshopmodul 1 und 2 findet am 11.03.2025 von 8:30 Uhr bis 13 Uhr und  13.04.2025 von 8:30 Uhr bis 13 Uhr online statt.Alle Angebote können auch einzeln gebucht werden.Die Teilnahmegebühr für ein Modul beträgt 40 Euro pro Person. Alle drei Module sind für eine Teilnahmegebühr von 90 Euro pro Person buchbar. Veranstalter: Nina Hochrein, Simone Bernert (Lese- und Literaturpädagoginnen). Link: https://www.lesevielfalt.de/kinderbuchvielfalt .

Online-Workshop: Du hast die Wahl - Wie vielfältig wird das Kinderbuchregal? Teil 2

17 hours 16 minutes ago
07.04.2025. Wie vielfältig wird das Kinderbuchregal?Der 2. Workshop beschäftigt sich mit den Fokusthemen:Geschlechter- und GendersensibilitätInklusion und AbleismussensibilitätWas versteht man darunter? Welche Worte verwendet man in diesem Zusammenhang?Es werden geeignete Kinderbücher und Hintergrundlektüren für und über die verschiedenen Zielgruppen vorgestellt sowie eine Liste aller vorgestellten Titel und eine Zusammenfassung des Workshops bereitgestellt.Folgenden Breakout-Sessions (Kleingruppenarbeit) stehen zur Auswahl:1. Bildung:Praxis-Impulse zur Vermittlung einzelner BücherWie und wo finde ich geeignete Bücher?2. Buchhandel, VerlagAktionstagePräsentation der BücherWas bedeutet "inklusiv" für meinen Arbeitsbereich?Workshopmodul 1 "Lesesozialisation und Vielfaltskriterien"  findet am 11.03.2025 von 8:30 Uhr bis 13 Uhr online statt.Workshopmodul 3 zu den Fokusthemen "Rassismus und Own Voice" findet am Mittwoch, 14.05.2025 von 8:30 Uhr bis 13 Uhr online statt.Alle Angebote können auch einzeln gebucht werden.Die Teilnahmegebühr für ein Modul beträgt 40 Euro pro Person. Alle drei Module sind für eine Teilnahmegebühr von 90 Euro pro Person buchbar. Veranstalter: Nadine Hochrein, Simone Bernert. Link: https://www.lesevielfalt.de/kinderbuchvielfalt .

Österreichischer Kindergartenleitungskongress

18 hours 52 minutes ago
03.04.2025. Der Österreichische Kindergartenleitungskongress ist der größte Fachkongress für Leitungs- und Führungskräfte der Elementarpädagogik in Österreich. Österreichs Leitungskräfte der Elementarpädagogik sprechen hier gemeinsam über die Zukunft, um die Entwicklung der Kinderbetreuungseinrichtungen mitzugestalten, um neue Praxis-Ideen für Ihren Betreuungsalltag zu erhalten, um Ideen und Erfahrungen auszutauschen und um innovative Trends und neue pädagogische Ansätze zu diskutieren. Veranstalter: FLEET Education Events. Link: https://oeklk.at/ .

bitkom Bildungskonferenz "Digital Disruption: gemeinsam die Bildung der Zukunft gestalten"

1 day 18 hours ago
02.04.2025. Im deutschen Bildungssystem scheint die Zeit still zu stehen, während sich die Welt weiter dreht, verändert und digitaler wird. Damit wir gemeinsam die Bildung der Zukunft gestalten können, muss sich unser Bildungs- und Lernverständnis grundlegend ändern. Wie können wir diesen Veränderungsprozess gemeinsam voranbringen? Welche Vision von Bildung treibt uns dabei an? Welche Tools können uns dabei unterstützen, unser Bildungssystem endlich zukunftsfähig aufzustellen? Auf der Bildungskonferenz am 2. und 3. April 2025 wird mit zentralen Entscheiderinnen und Entscheidern aus Politik, Wissenschaft, Bildungspraxis, Unternehmen und EdTechs diskutiert, welche Ziele für die Bildung motivieren und wie sie zur Realität in der Kita-Gruppe, im Klassenzimmer, im Hörsaal, in der Werkstatt und im Büro werden. Welche Leuchtturmprojekte weisen die Richtung und wie können Jung & Alt in die Veränderungen eingebunden werden. Veranstalter: bitkom events. Link: https://bildungs-konferenz.de/ .

Kreativität im Kontext künstlicher Intelligenz – Ein interaktiver Impuls mit Nele Hirsch

1 day 18 hours ago
27.03.2025. Generative Sprachmodelle gestalten in Reaktion auf unsere Prompts stochastische Antworten. Sie entwickeln diese mit Daten aus der Vergangenheit, die Grundlage für ihr Training sind. Kann mit diesem Ansatz Kreativität im Sinne von neu Denken entstehen? Dieser Frage werden die Teilnehmenden des Impulses sich mit vielen konkreten Beispielen und praktischem Ausprobieren annähern. Gestaltet wird die Veranstaltung von der Pädagogin Nele Hirsch (eBildungslabor). Sie plädiert für ein aktives Erkunden und die Entwicklung neuer Interaktionsformen zwischen Mensch und Maschine. Dabei sollte analoge Praxis mit maschineller Generierung ebenso kombiniert werden, wie Intuition und Analyse. Dieser Weg kann nicht nur viel Freude machen, sondern auch zu neuen Ideen führen. Ziel des Lernangebots ist es, dass Teilnehmende erstens praktische Impulse zum Weiternutzen in diesem Bereich erhalten. Dabei geht es insbesondere um den Ansatz ‘Prompting als Spiel’. Zweitens soll Raum für Austausch und Transfer in die eigene Praxis sein. Veranstalter: Virtueller Campus Rheinland-Pfalz VCRP. Link: https://hochschulforumdigitalisierung.de/termine/kreativitaet-im-kontext-kuenstlicher-intelligenz-ein-interaktiver-impuls-mit-nele-hirsch/ .

Lehrkräfte-Fortbildung: Planspiel Fakt oder Fake – Wie schütze ich mich vor Desinformation und Hassrede im Netz?

1 day 19 hours ago
06.05.2025. Die Online-Fortbildung stellt Lehrkräften die neue Version des Planspiels #FaktOderFake vor, das Schüler*innen für die Phänomene "Deep Fakes" und "Hate Speech" sensibilisiert und ihnen Kompetenzen für einen kritischen Umgang mit sozialen Medien vermittelt.  Veranstalter: Verbraucherzentrale Bundesverband e.V.. Link: https://www.verbraucherbildung.de/online-fortbildung/lehrkraefte-fortbildung-planspiel-fakt-oder-fake .

Symposium: Die Sprache fremdsprachlicher Lehrmaterialien und Nachschlagewerke

1 day 19 hours ago
07.11.2025. Das Osnabrücker Symposium soll die Gelegenheit bieten, neue Erkenntnisse zu Darstellung, Analyseund Evaluierung der jeweiligen Zielsprache in fremdsprachlichen Lehrmaterialien wie Schulbüchern,Sprachlern-Apps und sonstigen (digitalen) Lernangeboten und in für den Fremdsprachenkontext kon-zipierten Nachschlagewerken wie Lern- und Lernerwörterbüchern sowie (Lern-)Grammatiken zu prä-sentieren und auszutauschen. Darüber hinaus soll die Diskussion zentraler Konzepte wie Authentizität,pädagogische Normen und das Verhältnis von Lehrplan und Lehrmaterialien in der fremdsprachlichenUnterrichtspraxis gefördert werden. Veranstalter: Zusammenarbeit zwischen Dr. des. Anna Fankhauser vom Institut für Anglistik und Amerikanistik der Universität Osnabrück und Dr. Elen Le Foll vom Romanischen Seminar der Universität zu Köln. Link: https://www.dgff.de/assets/Uploads/Veranstaltungen/Ankuendigungen/2025/2025_Februar_CfP_TextbookLanguage_UOS_DE.pdf .

Leselust goes Europe – Chemnitz 2025: Schulangebote

1 day 21 hours ago
10.02.2025. Schulworkshops im Rahmen des Programms "Chemnitz – Kulturhauptstadt Europas 2025: Leselust goes Europe. Literarisches aus Deutschland, Tschechien, Polen und der Ukraine" -> Comic-Workshop "Meine Familie: zugewandert?" Familienfotos, die Migration aus verschiedenen Gründen und Zeiten spiegeln, werden unter der Anleitung des tschechischen Comic-Künstlers Matěj Kolář in Bildergeschichten umgewandelt. -> Podcast-Workshop "Heimaten" Professionelle Anleitung und gemeinsame Umsetzung zur Erstellung eines Podcast-Interview zum Thema Heimat -> Vortrag und Gespräch zum russischen Krieg gegen die Ukraine mit der Journalistin und Bloggerin Ira Peter und dem Autor, DJ und Musiker Yuriy Gurzhy Veranstalter: Deutsches Kulturforum östliches Europa e. V. Stadtbibliothek Chemnitz. Link: https://www.kulturforum.info/de/ueber-uns/kulturelle-bildung/9178-junge-w-orte .

Fachtag - Spielend Vielfalt entdecken

1 day 21 hours ago
08.10.2025. In der bunten Welt der Kindheit ist Spielzeug mehr als nur Unterhaltung – es ist ein Schlüssel zur Akzeptanz und Toleranz. Der Fachtag "Spielend Vielfalt entdecken" zeigt, wie durchdachte Spielsachen nicht nur die Vielfalt der Gesellschaft widerspiegeln, sondern auch entscheidend zur Entwicklung von Kindern beitragen. Inklusive Puppen, Bücher und Spiele fördern das Selbstbewusstsein, indem sie Kindern mit unterschiedlichen Identitäten und Lebensrealitäten repräsentieren. So fühlen sich alle Kinder wertgeschätzt und akzeptiert. Von Babypuppen mit verschiedenen Hautfarben über Gebärden in der Kita bis hin zu taktilen Memories – wir bekommen wertvolle Impulse, um die Kita-Welt für alle zu einem spannenden Ort der Vielfalt zu machen. Ob Erzieher_in, interkulturelle Fachkraft oder Kita-Sozialarbeiter_in – lassen Sie sich diese Gelegenheit nicht entgehen, Ihre pädagogische Praxis zu bereichern und neue Methoden und Spielmaterialien kennenzulernen. Am Vormittag legen inspirierende Vorträge von führenden Expertinnen die Basis für die gemeinsame Arbeit in Gruppen. In praxisnahen Workshops steigen Sie mittags so richtig ins Arbeiten ein: Sie lernen Methoden kenne,n um Vielfaltssensibilität zu fördern und die Kinder spielerisch an das Thema heranzuführen. Das genaue Programm wird gerade ausgearbeitet. Ort: Hetzerath, Bürgerhaus Hetzerath, Kirchtsr. 7, 54523 Hetzerath Datum/Zeit: Mi. 08.10.2025; 08:30-16:30 Uhr Kosten: 75€ Normalpreis (25% Rabatt bei Mehrfachbuchung ab 3 Seminaren: 56,25€; 40% Rabatt für Studierende/Auszubildende/Arbeitssuchende: 45€) Anmeldeschluss: 05.09.2025 Veranstalter: Gemeinsame Diakonische Werke Rheinland-Süd gGmbH Projekt Vielfalt Plus⁺. Link: https://www.vielfalt-plus.de/events/fachtag-spielend-vielfalt-entdecken/ .

Basisseminar Entdeckungen im Zahlenland (Zahlenland 1)

1 day 21 hours ago
08.04.2025. Wie kann man eine mathematische Bildung im Kindergarten kindgerecht und fachkundig gestalten? Das Seminar zeigt auf, wie die Freude der Kinder im Umgang mit Zahlen aufgegriffen und eine mathematische Bildung für Kinder ab vier Jahren ganzheitlich und erlebnisorientiert gestaltet werden kann. Es verbindet wertvolles Hintergrundwissen mit vielfältigen praktischen Ideen. Veranstalter: Zahlenland Prof. Preiß e.K.. Link: https://www.zahlenland.info/kalender/termin/index.php?id=8150 .

NotenTexte. "Des Kaisers neue Kleider" - Eine musikalisch-literarische Aufführung für Kinder

1 day 21 hours ago
30.03.2025. Hinter dem Matratzenberg der Prinzessin auf der Erbse, dem Palast der Schneekönigin und dem Reich der Kleinen Meerjungfrau liegt das Land der Kleider. Als dort eines Tages zwei geheimnisvolle Schneiderleute auftauchen, verfällt der verwöhnte, aber einsame Kaiser in einen wahrhaften Rausch… Hans Christian Andersens berühmtes Kunstmärchen wird hier in moderner Sprache und mit stimmungsvollen, fließenden Klängen auf die Bühne gebracht: Musikerinnen und Musiker des Symphonieorchesters des Bayerischen Rundfunks und ein Sprecher spielen und erzählen mit interaktiven Momenten für Klein und Groß. Musik des BRSO von Bettina Faiss, Klarinette Nicola Birkhan, Violine Celina Bäumer, Violine Véronique Bastian, Viola Jaka Stadler, Cello Lesung von Jakob Immervoll, Sprecher Sonntag, 30. März 2025 Erste Vorstellung: 11 Uhr Zweite Vorstellung: 14 Uhr Dritte Vorstellung: 16 Uhr Dauer ca. 1 Stunde Geeignet ab 5 Jahren Tickets: Kinder 8 € Erwachsene 15 € Vorverkauf über den BRSO-Ticketshop Eine Kooperation des Musikvermittlungsprogramms des Symphonieorchesters des Bayerischen Rundfunks BRSO und du und der Stiftung Internationale Jugendbibliothek. Veranstalter: Internationale Jugendbibliothek. Link: https://www.ijb.de/veranstaltungen/aktuelle-veranstaltungen/single/notentexte-des-kaisers-neue-kleider-eine-musikalisch-literarische-auffuehrung-fuer-kinder .

Lesung von "36 und 6 Katzen" mit Halyna Wdowytschenko. Weiß-blau-gelbe Kinderbuchbrücke – Ein ukrainisch-bayerisches Projekt

1 day 22 hours ago
28.02.2025. Für eine ziemlich bunte Schar Katzen wird es ungemütlich: Sie müssen raus aus ihrem heimischen Keller. Denn den versperrt nun eine Metalltür, durch die kein Durchschlüpfen mehr möglich ist. Was tun? Die einäugige Katze General, der besonnene Puh, die edle Sphinx und ihre Verwandten – die futterverliebten Nimmersatte, die schicken Georginen, das Farbquartett, die Minis und noch viele mehr – mieten sich kurzerhand bei Frau Buchtel ein. Dass von so einem wilden Trupp haariger Biester einige Überraschungen zu erwarten sind, versteht sich von selbst. In der Ukraine sind die turbulenten Katzengeschichten, „36 und 6 Katzen“, von Halyna Wdowytschenko ein echter Bestseller. Mittlerweile bevölkern ihre agilen Tiere fünf Bände. In München gibt es Geschichten aus dem ersten Band zu hören. Die Veranstaltung bildet den Abschluss eines bayerisch-ukrainischen Kinderbuchbrückenprojekts, bei dem Kinderbuchpakete aus der Ukraine an 31 öffentliche Bibliotheken in ganz Bayern geschickt wurden, darunter auch in die Internationale Jugendbibliothek. Für Kinder ab 7 Jahren. Ukrainische Lesung: Halyna Wdowytschenko Deutsche Lesung: Simone Oswald Um Anmeldung per E-Mail an anmeldung@ijb.de wird gebeten. Eintritt frei! Das Projekt steht unter der Schirmherrschaft des bayerischen Staatsministers für Europaangelegenheiten und Internationales Eric Beißwenger. Die Aktion wird von der Bayerischen Staatskanzlei finanziell unterstützt. Veranstalter: Internationale Jugendbibliothek. Link: https://www.ijb.de/veranstaltungen/aktuelle-veranstaltungen/single/36-und-6-katzen-von-halyna-wdowytschenko .

Klimabildung in beruflichen Schulen

3 days 16 hours ago
11.03.2025. Viele Hitzetage, langanhaltende Dürre, wenig Frost. In den vergangenen Jahren war der Klimawandel auch in Berlin deutlich spürbar. Klimabildung zielt darauf ab, bei den Lernenden das Bewusstsein für Ursachen, Dynamiken und Auswirkungen des Klimawandels zu stärken und ihre Medien- und Gestaltungskompetenz rund um das medial umkämpfte Thema Klimaschutz zu fördern. In der Fortbildung werden Methoden und Materialien der Klimabildung ausprobiert, die sich für den Einsatz in beruflichen Schulen eignen. Dabei soll auch der Austausch über Klimawandel-Skepsis unter Schüler*innen und die Anpassung der Methoden an den eigenen Unterricht nicht zu kurz kommen. Die Anmeldung ist bis zum 04.03.2025 online in der Fortbildungsdatenbank der Senatsverwaltung für Bildung, Jugend und Familie Berlin möglich (Registrierung notwendig, Kursnummer 25.1-121296). Veranstalter: Entwicklungspolitisches Bildungs- und Informationszentrum e. V. – EPIZ (Berlin). Link: https://fortbildungen.berlin/ .

Klimapsychologie – Praktischer Umgang mit Gefühlen im Kontext Klimakrise

3 days 16 hours ago
04.03.2025. Die Klimakrise wirkt sich auf uns alle aus, insbesondere auf die Psyche junger Menschen, die mit den eskalierenden Folgen am längsten leben müssen. Z. B. machen sich 84 % Sorgen, 59 % fühlen sich beeinträchtigt. Geredet wird kaum darüber. Wie kann das (auch) im Unterricht Raum bekommen? In diesem Workshop wollen die Teilnehmenden Ideen entwickeln und konkrete Tools ausprobieren, um konstruktiv mit schwierigen Gefühlen umzugehen, übrigens auch mit den eigenen. Ziel ist es, im Unterricht dem Rechnung zu tragen, was die Vermittlung von Wissen zur Überschreitung der planetaren Grenzen auslöst und den Schüler:innen Bewältigungsmöglichkeiten aufzuzeigen, um resilienter zu werden und von den oft unangenehmen und überwältigenden Gefühlen aus leichter ins Handeln kommen zu können. Veranstalter: Landesinstitut für Lehrerbildung und Schulentwicklung Hamburg. Link: https://tis.li-hamburg.de/web/guest/catalog/detail?tspi=1069669_ .

Bildungsplan Globales Lernen II: Den Planeten schützen – natürliche Lebensgrundlagen bewahren

3 days 18 hours ago
27.02.2025. Dieses Online-Seminar des Aufgabengebiets Globales Lernen bietet Umsetzungshilfen, didaktische Grundlagen, Materialien und Methoden für den Themenbereich "Planet" des neuen Bildungsplans in den beiden Sekundarstufen.Der Schwerpunkt wird dabei auf globalen gesellschaftlichen Auswirkungen von Klimakrise und Artensterben liegen, inhaltliche Kernaspekte der Fortbildung sind bspw. Klimagerechtigkeit oder Klimaflucht.Dargestellt werden nicht nur Beispiele für Unterrichtsvorhaben, sondern auch Ideen für fachübergreifenden Unterricht sowie für Projekte, Profile oder die außerschulische Bildung. Veranstalter: Landesinstitut für Lehrerbildung und Schulentwicklung Hamburg. Link: https://tis.li-hamburg.de/web/guest/catalog/detail?tspi=1067221_ .

6. Fachtag Kulturelle Bildung an Schulen in Mecklenburg-Vorpommern

3 days 18 hours ago
26.02.2025. Am 26. Februar 2025 findet der sechste Fachtag „Kulturelle Bildung an Schulen in M-V“ der Serviceagentur Ganztägig lernen M-V im Landeszentrum für erneuerbare Energien (Leea) in Neustrelitz statt.Unter dem Motto „Die Kunst der Nachhaltigkeit“ erleben die Teilnehmenden in verschiedenen Workshops, dass kreativ-künstlerische Methoden und Bildung für nachhaltige Entwicklung unbedingt zusammengehören. Expertinnen und Experten zeigen auf, wie das Thema Nachhaltigkeit künstlerisch mit Kindern und Jugendlichen erfahrbar und der Unterricht dadurch zu einer spannenden Entdeckungsreise werden kann. Veranstalter: RAA – Demokratie und Bildung Mecklenburg-Vorpommern e. V.. Link: https://www.raa-mv.de/termin/6-fachtag-kulturelle-bildung/ .

Free At Last. Afro­ame­ri­ka­ni­sche Ge­schich­te und Gegen­wart

3 days 18 hours ago
21.02.2025. Ausgehend von einer Betrachtung der Ur­sprünge und For­men der Skla­ve­rei in Nord­amerika sowie des rassis­ti­schen All­tags ins­be­son­dere im "tiefen Süden" ana­ly­siert das Seminar die Eman­zi­pa­tions­geschichte der Schwarzen von der US-Bür­ger­rechts­bewe­gung der 1960er Jahre um Martin Luther King bis hin zur Gegen­wart der USA unter ihrem ersten schwarzen Prä­si­den­ten Barack Obama – und darüber hinaus. Mit dem Amts­an­tritt Obamas schien die Bürger­rechts­bewe­gung ein zen­tra­les Ziel erreicht zu haben – doch zu­gleich erlebte sie in den letzten Jahren eine Welle von Polizei­gewalt und selbst von Morden an Schwarzen. Zählen schwarze Leben? So lautet der Slogan einer Kam­pagne, die Mord und Dis­kri­mi­nie­rung nicht mehr hin­nehmen will.Das Seminar zieht auch die Musik­ge­schich­te der USA als Zeugen heran: In der Musik­ge­schich­te spiegelt sich näm­lich die afro­ame­ri­ka­ni­sche Eman­zi­pa­tions­ge­schich­te recht deutlich wider. Veranstalter: Weiterbildungszentrum Ingelheim gGmbH. Link: https://www.wbz-ingelheim.de/fridtjof-nansen-akademie/veranstaltungen/free-at-last-afroamerikanische-geschichte-und-gegenwart-in-der-politischen-kultur-der-usa/ .

Wandel säen – Interaktives Bildungsmaterial zum Thema Ernährungssouveränität

3 days 19 hours ago
20.02.2025. Die „Weltkarte Ernährung“ lädt Jugendliche und Erwachsene ein, die globalen Machtverhältnisse und ihre Auswirkungen auf Ernährungsgerechtigkeit zu hinterfragen. Das interaktive Bildungsmaterial stellt innovative Projekte von Partnerorganisationen von Brot für die Welt vor. Am Beispiel von Malawi lernen die Teilnehmenden die regenerativen Ansätze der Organisation SCOPE (https://scopemalawi.com) kennen. Diese zeigen, wie Schulen mit neuen Stundenplänen und Permakultur-Clubs aktiv zur Ernährungssouveränität und zum Klimaschutz beitragen.Die Weltkarte basiert auf „Actionbounds“, einer Lern-App, die im Workshop gemeinsam erkundet wird. Darüber hinaus wird das Planspiel „Gerechte Schulspeisung“, entwickelt von der Brot für die Welt Jugend und den Fair Activists, vorgestellt. Es liefert konkrete Impulse, wie wir in Deutschland zu einem gerechteren Ernährungssystem beitragen können. Veranstalter: Brot für die Welt. Link: https://ewde.guestoo.de/public/event/e6d9f51f-d866-406f-976a-85381cedc786?lang=de .

Es taut! Der arktische Permafrost im Klimawandel

3 days 19 hours ago
19.02.2025. Die Erforschung der dauerhaft gefroren Böden der Arktis ist interdisziplinär und vereint Ansätze aus Geowissenschaften, Biologie und Klimamodellierung. Für geographisch Interessierte bieten sie nicht nur Einblicke in einzigartige Ökosysteme, sondern auch eine praxisnahe Perspektive auf die globalen Herausforderungen des Klimawandels.Der Permafrost der Arktis speichert große Mengen an organischem Kohlenstoff, Stickstoff sowie Schadstoffe, Bakterien und Viren, die über Jahrtausende akkumuliert wurden. Mit der globalen Erwärmung beginnt dieser dauergefrorene Boden aufzutauen, wodurch diese gespeicherten Stoffe potenziell freigesetzt werden können. Veranstalter: Landesinstitut für Lehrerbildung und Schulentwicklung Hamburg . Link: https://tis.li-hamburg.de/web/guest/catalog/detail?tspi=1071561_ .

AJET

BJET

Cognition and Instruction

Distance Education

ETR&D

Analyzing the discourse on open educational resources on Twitter: a sentiment analysis approach

2 days 8 hours ago
Abstract

This study investigated the sentiment of Twitter discourse on Open Educational Resources (OER). We collected 124,126 tweets containing hashtags related to OER posted from January 2017 to December 2021. We performed fine-grained sentiment analysis using Bidirectional Encoder Representations from Transformers (BERT) to categorize tweets into five sentiment classes: strongly negative, weakly negative, neutral, weakly positive and strongly positive. In addition, thematic analysis was performed by using PyTorch to identify the hidden themes in the tweets. Findings from this study reveal a predominantly positive sentiment toward OER on Twitter, highlighting the perceived benefits of accessibility, inclusivity, and the potential for enhancing educational equality. However, we also found that there are some negative sentiments expressed towards OER, with concerns about quality and effectiveness being the main reasons for criticism. In addition, longer tweets were more likely to express negative sentiments about OER. Finally, the thematic analysis revealed that most tweets center on resources or products that are obtainable through open licensing. These findings have implications for the promotion and implementation of OER and for understanding the role of social media in shaping discourse on education.

Using a conversation-based agent system to foster math argumentation learning

6 days 8 hours ago
Abstract

Argumentation is fundamental and essential in mathematics education. It promotes deep mathematical understanding and helps students connect abstract ideas logically. However, teachers and students in the traditional teacher-centered classroom face difficulties teaching and learning math argumentation. In this article, a cooperative conversation-based tutoring system to foster argumentative skills in learning Pythagorean Theorem was designed. The study analyzed results from an experiment involving 118 middle school students in Taiwan who engaged in formulating, validating, generalizing, and justifying learned mathematics concepts with the help of virtual tutors and peers. The control group included 82 middle schoolers who received the same learning content in the teacher-centered classroom setting. Results confirmed that this agent system promoted significantly better learning outcomes, and the learners’ argumentative experience was also enhanced. Moreover, the unique interactions that took place between each student and the agent system resulted in numerous opportunities for learning mathematical argumentation through an adaptive learning mode.

Factors influencing teachers’ technology adoption in technology-rich classrooms: model development and test

1 week ago
Abstract

This study explores factors that influence teachers’ technology adoption in technology-rich classrooms and how they interact by integrating task technology fit into the Technology Acceptance Model (TAM). A proposed model was tested via 343 survey responses from Grade 1–12 teachers using structural equation modeling. The results indicated technology task fit played an essential role in teachers’ technology adoption in technology-rich classrooms. Perceived ease of use, however, did not influence teachers’ intention to use technology as previously predicted. The findings suggest that to promote technology adoption in teaching, it is important to help teachers integrate technology into their instructional design and create a supportive culture with sufficient technological support.

An artificial intelligence-supported GFCA learning model to enhance L2 students’ role-play performance, English speaking and interaction mindset

1 week 1 day ago
Abstract

Role-play tasks have long been used by researchers and practitioners to observe L2 (Second language) speaking performance. This social-situated simulation allows students to employ their language skills to converse about real-life themes. While role-plays are highly plausible to actively engage students in interactive learning environments, it has been challenging to determine whether students perform at an adequate level of speaking proficiency with an appropriate learning approach. Nevertheless, the emerging technology-supported role-play tasks employing AI (artificial intelligence) could enhance competencies, enabling students to perform better in role-plays. Therefore, to enhance and support students’ performance in role-plays, English speaking skills, and their interaction mindset, we integrated an AI-based speaking learning app in the Generalization, Formulation, Correction, Appreciation (AI-GFCA) learning model. A quasi-experiment was conducted in a university with a total of 45 students. One class was randomly assigned to apply the AI-GFCA learning model as the experimental group, while the other was the control group (AI-C). The findings indicated that the AI-GFCA learning model could significantly enhance students’ role-play performance, English speaking skills, and interaction mindset. Furthermore, students produced fewer L2 errors and perceived a better learning experience than the AI-C group. It is noted that with the support of AI learning speaking through role-play tasks, students received sufficient corrective feedback, which encouraged them to establish a positive and motivating learning interaction, thus benefiting their academic performance.

Pedagogical AI conversational agents in higher education: a conceptual framework and survey of the state of the art

4 weeks ago
Abstract

The ever-changing global educational landscape, coupled with the advancement of Web3, is seeing rapid changes in the ways pedagogical artificially intelligent conversational agents are being developed and used to advance teaching and learning in higher education. Given the rapidly evolving research landscape, there is a need to establish what the current state of the art is in terms of the pedagogical applications and technological functions of these conversational agents and to identify the key existing research gaps, and future research directions, in the field. A literature survey of the state of the art of pedagogical AI conversational agents in higher education was conducted. The resulting literature sample (n = 92) was analysed using thematic template analysis, the results of which were used to develop a conceptual framework of pedagogical conversational agents in higher education. Furthermore, a survey of the state of the art was then presented as a function of the framework. The conceptual framework proposes that pedagogical AI conversational agents can primarily be considered in terms of their pedagogical applications and their pedagogical purposes, which include pastoral, instructional and cognitive, and are further considered in terms of mode of study and intent. The technological functions of the agents are also considered in terms of embodiment (embodied/disembodied) and functional type and features. This research proposes that there are numerous opportunities for future research, such as, the use of conversational agents for enhancing assessment, reflective practice and to support more effective administration and management practice. In terms of technological functions, future research would benefit from focusing on enhancing the level of personalisation and media richness of interaction that can be achieved by AI conversational agents.

Exploring the relationship between motivation and augmented reality presence using the augmented reality presence scale (ARPS)

1 month ago
Abstract

Augmented Reality (AR) is increasingly being adopted in education to foster engagement and interest in a variety of subjects and content areas. However, there is a scarcity of instruments to measure the instructional impact of this innovation. This article addresses this gap in two unique ways. First, it presents validation results of the Augmented Reality Presence Scale (ARPS), which was created to evaluate presence in augmented learning environments. Using the Rasch Rating Scale Model, ARPS was validated with 90 college students involved in an AR learning experience. Second, it analyzed the correlations between ARPS scores and the Reduced Instructional Materials Motivation Survey (RIMMS). ARPS was found to be a reliable instrument to evaluate AR presence. Additionally, ARPS was found to be positively correlated to all the four RIMMS dimensions (i.e., attention, relevance, confidence, and satisfaction). These research results point to presence as a desirable outcome of AR-mediated instruction. Moreover, AR presence was facilitated by non-invasive interfaces and perceived agency. Finally, this technology was shown to be productive in addressing all motivation stages rather than working just as a starting step.

A self-determination theory-based digital gaming approach to enhancing EFL learners’ competence in applying professional English

1 month 2 weeks ago
Abstract

In the clinical medical field, case studies, medication records, examination results, and physician prescriptions are documented in English. As a consequence, the English for Medical Professionals (EMP) program has become one of the important courses in nursing education in non-English-speaking countries. For English as a Foreign Language (EFL) learners, learning English for medical professionals can become challenging without the support of appropriate learning contexts. In general, the didactic teaching strategy widely used in the EMP program in large classrooms is a passive method without a feedback mechanism. To address the issues of English for Medical Professionals for EFL learners, the study proposed a self-determination theory-based digital gaming approach with autonomy, competence, and relatedness. To verify the effectiveness of the proposed approach, we conducted an experiment in the EMP program by comparing the self-determination theory-based digital gaming approach with the conventional approach, and explored the differences between these two approaches in terms of learning achievement, learning attitude, critical thinking tendency, technology acceptance, and flow experience. The experimental results showed that nursing students who learned with the self-determination theory-based digital gaming approach significantly enhanced their learning achievement, learning attitude, critical thinking tendency, technology acceptance, and flow experience in the EMP program.

Online presence and technology-enhanced language learning experience: a multivariate relationship of learning aspiration, perceived authenticity and learning engagement

1 month 3 weeks ago
Abstract

In the wake of network technology and with the flourishing development of online learning, online presence is beginning to be conceptualized as a pivotal determinant affecting students’ cognitive and learning behaviors in the online landscapes. However, how online presence influences students’ technology-enhanced language learning experience through a multivariate relationship is critical to developing multidimensional approaches to understand students’ online learning beyond the classroom. This study surveyed 330 undergraduate students of college English course in a comprehensive research university in Eastern China concerning online presence, learning aspiration, perceived authenticity and learning engagement which are associated with their technology-enhanced language learning experience. Structural equation modeling analyses of the survey responses indicated the significant association between online presence, learning aspiration, perceived authenticity and learning engagement. Specifically, research results supported the major hypothesis of online presence’s influence on learning aspiration and learning engagement, and this effect was found to be mediated by perceived authenticity and learning engagement. In addition, this study found that perceived authenticity significantly influenced learning engagement, and that learning engagement significantly influenced learning aspiration as well. This research extended our understanding of the main effects of online presence and would help inform teacher educators and network administrators for curriculum and technological development purposes.

An educational model of equity and computing: a study of marginalized student experience during COVID pandemic

1 month 3 weeks ago
Abstract

Aiming to promote equity in computing, this study proposes an educational model that offers an alternative approach to inspire K-12 students to become interested in CS and develop their computational thinking (CT) skills. It also examines the experience of marginalized students during the COVID pandemic in a learning environment grounded in the model. Adopting a mixed methods case study, this work focused on the experience of 82 girls enrolled in a free after school program. The results show that access to the opportunities is critical to promote equity. The experience allows the underrepresented population, i.e. the girls, to gain deepened understanding of not only CT/CS, but also other topics like work ethics, digital citizenship, and how to work with peers to achieve goals. The girls have also broadened their views of computing related fields by working on meaningful projects that demonstrated the value of abstract concepts of coding and programming. A combination of human facilitators and well-constructed tutorials has the potential of improving girls’ self-study skills and preparing them to become more independent learners.

Validation of a peer observation and evaluation tool for online teaching in the U.S.

1 month 3 weeks ago
Abstract

The benefits of peer evaluation of teaching effectiveness and quality in higher education are well documented. While instruments exist for the review and evaluation of entire online courses, there is no standardized single-lesson, peer evaluation instrument available for online instruction. This pilot study focused on the validation of a peer observation and evaluation tool for use with single lessons in both synchronous and asynchronous online courses in an inter-professional school of health professions. The researchers modified a psychometrically validated instrument developed for in-person peer observation by adding items from a renowned online course rubric to create a peer observation tool, entitled the Peer Observation and Evaluation Tool-Online (POET-O). The resulting instrument demonstrated adequate construct validity and reliability by using the many-facet Rasch measurement (MFRM) technique. MFRM results also indicated potential places to revise and improve the instrument. Recommendations for implementing the peer evaluation process of teaching are provided.

First German experience using augmented reality for neuroanatomy education in undergraduate medical students: a feasibility and questionnaire-based study

1 month 3 weeks ago
Abstract

To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to determine whether or not, from a pragmatic view, the utilization of 3D VR/AR via HMD is viable in neuroanatomy courses and aimed to evaluate the feasibility of using mixed reality in neuroanatomy education and experiences with the mixed reality brain environment. A virtual model including major neuroanatomical structures was generated from a MRI dataset using computer software. Major structures were displayed and annotated in different combinations and scenes using an HMD. Along with the 3D virtual model, the original MRI was presented in a virtual form inside the HMD. Conventional 2D anatomical atlases were also used during the seminar. Thirty medical students (11 male; 19 female; average: 23.2 years) in their second year were recruited from October 2022 to February 2023 for this study via open invitation during neuroanatomy lectures. Participants were asked to wear the HMDs and to take a 2 h neurosurgery-oriented mixed reality seminar given by a neurosurgical teacher in small groups (3 per group). A questionnaire comprising five levels of options was designed and used to evaluate the feasibility/effectiveness of this seminar. The mixed reality environment, comprising virtual 3D models of major brain structures, virtual MRI, and conventional 2D anatomical graphs, was uncomplicated and feasible for neuroanatomy education of the medical students. According to our survey, all participants (30/30) strongly agreed that the 3D visualization of the spatial relationships between anatomical structures was easy to use as a meaningful supplement. Twenty-one of the participants strongly agreed and nine quite agreed that they had more interest in neuroanatomy. Eighty-seven percent of the participants were strongly satisfied with the mixed reality seminar versus conventional neuroanatomy seminars, and the other 13% were quite satisfied with the mixed reality approach. Most of the participants (20/30) strongly agreed that mixed reality helped them memorize the anatomical structures, and 9/30 participants quite agreed. Seventy-four percent of the participants agreed that immersive mixed reality is better than 3D models presented in 2D devices. Over half of the participants could wear the HMD for over 60 min (65%) without any ophthalmic discomfort, and the HMD was reported to be well tolerable (57%). Nearly three-fourths of the participants found that handling the device was extremely simple, and the other part indicated that it was quite simple. No health issues or discomfort on the forehead occurred. As a consequence, the seminar has been officially classified as an elective neuroanatomy course for second-year medical students. The use of mixed reality with HMDs to illustrate 3D brain models relevant for the neuroanatomy cadaver dissection education and described in our study was positively perceived by the medical students and demonstrated the viability of 3D AR/VR via HMD in neuroanatomy education. Future research lines are warranted to determine the usefulness of mixed reality technologies to effectively support medical students education of the complex three-dimensional brain anatomy.

Leading the AI transformation in schools: it starts with a digital mindset

2 months ago
Abstract

Rapid developments in artificial intelligence (AI) require dynamic adaptation in education to integrate new technologies timely and sustainably. In particular, the rise of generative AI requires leadership to implement it in a meaningful way for teaching and learning. School leaders have a special role to play in driving digital transformation. Based on a sample of German school leaders, this article explores how school leadership approaches and a digital mindset influence the implementation of AI in schools. Our findings provide initial and preliminary evidence that school leaders’ digital mindsets, particularly proactive agility and empathy, understood as perspective taking, influence the implementation of AI in schools. Furthermore, the findings highlight the effectiveness of ambidextrous leadership in driving AI implementation. As a consequence, our study paves the way for future explorations of the evolving landscape of AI in education and highlights the need for adaptive, empathetic, and proactive leadership in the digital age.

Orchestrating iVR technology in an authentic classroom setting and its effects on factual knowledge, comprehension and transfer

2 months ago
Abstract

An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design approaches based on learning theories in which learning objectives are in line with relevant curricula are still scarce. Thus, we conducted a study to provide insights from a perspective of instruction in authentic settings. We present the design of an iVR learning application that was aligned with curricula and that includes specific design features to foster relevant learning objectives. Orchestrated with additional learning material and learning activities, the iVR learning application was implemented and evaluated in an authentic teaching setting in the field of electrical engineering at a German vocational school. In order to investigate the effects of a lesson orchestrated around the iVR application, we conducted a study (n = 29) in a pre-post between-subject design in which we compared learning orchestrated around an iVR experience (iVR group n = 14) with learning in a more traditional setting consisting of a typical group task (control group n = 15). Participants were randomly assigned to one of the two groups; in both conditions, the same content was addressed. We compared group differences regarding four dependent variables: motivation, factual knowledge, comprehension and transfer. In both groups, we observed an increase in knowledge and comprehension. The gain in the iVR group was significantly stronger compared to the control group, but we observed no differences in motivation and transfer. We discuss our findings from a perspective of instruction in authentic settings, along with implications for instructional iVR technology design. Despite the high organizational effort still required to embed iVR technology into a classroom setting, we stress that instructional settings that entail complex cognitive and motor tasks can benefit in particular from agency as one of the main affordances provided by iVR technology. More research should be conducted in these settings, and additional research should focus on which design features make these iVR experiences effective, and how it can be assured that transfer of knowledge is also increased.

Exploring the effect of parental involvement on student engagement and academic performance using process data from learning management system

2 months 1 week ago
Abstract

Parental involvement is essential to children’s learning engagement activities and academic performance. Much research revolves around the impact of parental involvement on students’ academic performance or the relationship between student engagement and grades. However, few studies have used process data to examine the relationship between parental involvement, student learning engagement, and grades. This study classified students into three groups using hierarchical clustering (Inactive Engagers, Selective Engagers, and Proactive Engagers) based on four online engagement behaviors. Each behavioral feature, parental school satisfaction, parental answering of surveys, and student grade levels were different across clusters. Different influencing factors were found for each cluster, the student absent days feature was the most critical factor influencing student grades. Artificial neural networks (ANN) outperformed other classifiers in the inactive engagers group. For the selective engagers group, the performance of decision trees (DT) and ANN were similar, and both were better than naïve Bayes (NB). For the proactive engagers group, the DT model achieved the best precision and ANN achieved the best F1-Measure. These results provide insight into the effects of parental involvement on both student online engagement behaviors and academic performance and will enable parents and teachers to develop strategies to support students’ academic success.

Exploring pre-service teachers’ reflection mediated by an AI-powered teacher dashboard in video-based professional learning: a pilot study

2 months 1 week ago
Abstract

The potential of classroom videos to enhance reflective practices in pre-service teacher education is hindered by the sheer volume of captured activities. An AI-powered teacher dashboard could address this challenge by analyzing and visualizing information extracted from these videos, supporting reflection in video-based professional learning contexts. To explore how this dashboard affects the depth of cognitive and critical reflection among pre-service teachers, we conducted a quasi-experimental study with 48 pre-service teachers from a university in eastern China. All pre-service teachers in each group watched the same classroom videos and discussed lesson plan improvements using the QQ chat tool. In the implementation condition, 24 pre-service teachers used the AI-powered teacher dashboard, while the contrast condition (n = 24) did not. Analysis of collaborative discourse, alongside descriptive and epistemic network analysis, revealed that the AI-powered teacher dashboard improved the quality of their reflection. These findings offer theoretical and practical insights for future research and practice in AI-powered video-based reflection approaches in teacher education and professional development.

Instructional designers’ professional futures: insights from best possible self and epistemic network analysis

2 months 1 week ago
Abstract

This study investigates how instructional designers perceive their professional futures and what factors shape their priorities at different career stages. Through the best possible self exercise, we analyzed the professional outlook of 197 instructional design graduate students from a Midwest university, identifying eight main themes: professional growth, skill enhancement, design practice, work dynamics, emotional resilience, ethical foundation, life integration, and self-evaluation. Using a mixed-methods approach combining in-depth qualitative analysis and epistemic network analysis, we explored both the content and interconnections of these themes. The results show that while continuous learning and adaptability are universally valued, experienced designers prioritize emotional resilience and navigating work environments, whereas novices focus on honing practical skills and ethical principles. Our findings reveal complex relationships between workplace dynamics, skill development, and career growth, suggesting that instructional designers view their professional environment as crucial to their development. These insights demonstrate the importance of offering support and development opportunities tailored to instructional designers at varying career stages. Additionally, the study emphasizes the need to cultivate emotional and empathetic competencies alongside technical skills. While providing valuable insights into instructional designers’ professional aspirations, the study’s limitation to a single institution suggests the need for broader, cross-institutional research to enhance generalizability.

Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice

2 months 1 week ago
Abstract

Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of individual cognitive abilities. The present study sought to examine the effect of IVR on memory using an incidental learning paradigm. Undergraduate volunteers viewed a three-minute 360° video clip under immersive and non-immersive conditions—respectively, using a Head Mounted Display (HMD) or a 2D flat screen monitor—followed by a surprise recall task. Although both devices supported active exploration of the scene in 360°, recall was significantly improved for learners in the immersive condition. These findings suggest that IVR has a facilitative effect on cognition, and that learners may naturally engage with IVR-delivered content without any special instruction or preparation.

Influences of immersive virtual reality (IVR)-based science, technology, religion, engineering, art, and mathematics (STREAM) instructional approach on students’ learning performances

2 months 1 week ago
Abstract

This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the experimental group used a Head-Mounted Display, while twenty students in the comparison group used a DVR display to learn about tourism sites. The following data sources were used: (a) a multiple-choice questions pre-test and post-test measuring learning achievement (b) a validated questionnaire comprised of five-point Likert scale items measuring motivation and perceptions towards the utilization of IVR-based STREAM and DVR-based STREAM instructional approaches. The analysis of covariance (ANCOVA) and the independent samples t-test were used to examine the data. The results showed that the experimental group had significantly higher leaning achievement and motivation to learn. While the difference in the students’ perception test scores between the two groups in this study was not statistically significant, the comparison group's mean was lower than that of the experimental group. Our findings support the use of IVR-based STREAM instructional approach in students’ learning performances. It also explains how to integrate and adopt an IVR-based STREAM instructional approach in the classroom.

Is metaverse a buzzword in education? Insights from a systematic review

2 months 1 week ago
Abstract

Although the metaverse is a trending topic in several fields, it is not a new concept within the field of education. In this study, we followed the PRISMA framework and identified 37 articles since 2008 that researched the metaverse in education. We critically reviewed these articles, aiming to examine the evolution of the field’s conceptual understanding of the metaverse in education, identify its applications and effects, as well as synthesize the technical solutions and adoption challenges for implementing metaverse systems in schools. We found that the early empirical implementation of metaverse concepts in education mainly emphasized the characteristics of 3D virtual environments and avatars using the Second Life and OpenSim platforms. These traditional applications were found to be effective in supporting various teaching methods and enhancing students’ learning experiences and outcomes. In recent studies, more advanced technologies that pursue the fusion of physical and virtual environments (e.g. AI techniques, VR/AR devices, cloud platforms, wearable devices) have been incorporated into metaverse systems. However, the extent to which physical and virtual environments were fused in metaverse applications in education needs to be further clarified. We suggest that the conceptual clarity of the metaverse in education will keep evolving along with the technology development, and teacher preparedness for this new technical revolution needs more attention.

Exploring novel approaches to digital self-regulated learning: a study on the use of mobile applications among Polish and Turkish EFL pre-service teachers

2 months 1 week ago
Abstract

This study explores the digital self-regulatory practices of English as a Foreign Language (EFL) pre-service teachers via mobile applications in the post-pandemic era. The research is motivated by the need to address the absence of literature on the self-regulatory learning behaviours of EFL pre-service teachers in the aftermath of the pandemic-induced shift to online learning. The study participants were Polish and Turkish EFL students aged between 19 and 23, enrolled at state universities in Poland and Turkey. A validated online survey tool was developed and utilised for data collection based on the piloting phase of the study. The survey employed a combination of multiple-choice and 5-point Likert scale questions to examine participants’ interaction with different types of self-regulated applications after the pandemic. The findings revealed that Duolingo was the most widely used application. This underscored the importance of listening as the most frequently used language skill. The study also revealed a shift in learning patterns among participants following the pandemic as evidenced by the technologies available. Overall, the main findings of this study may serve as significant impetus for further research on pandemic-related changes in digital self-regulated learning practices among EFL learners globally. The results of the study might find broad implications for example for development of a new generation of MOOCs responding various needs of learners as well as incorporating elements of self-regulation into the traditional EFL class to increase its efficiency.

IEEE ToLT

Instructional Science

Teacher noticing to scaffold knowledge-building inquiry in two grade 5 classrooms

5 days 8 hours ago
Abstract

In classrooms that implement student-driven, collaborative knowledge building, there is a lot for teachers to attend to in student work, alongside numerous ways of interpreting and responding to what is noticed, giving rise to countless possibilities of furthering students’ inquiry and discourse. The current study aims to make sense of these possibilities by identifying patterns in a veteran teacher’s reflective noticing of student inquiry in two Grade 5 classrooms. Using a Knowledge Building approach, the fifth graders studied the human body systems supported by a collaborative online environment (Knowledge Forum) over an eight-month period. The teacher kept weekly journals to record her reflective noticing of student inquiry and envisioning (planning) of possible ways to facilitate deeper knowledge building work. Using a grounded theory approach, we analyzed the teacher’s reflective journal entries to identify critical themes characterizing the teacher’s attention, interpretation, and planning of responsive moves. Visual network analysis further traced multiple pathways of teacher noticing and envisioning, each involving attending to specific changes in student inquiry and discourse, interpreting these changes within a temporal context, and envisioning responsive actions that could be taken up with her students. The teacher’s responsive moves focused on leveraging student-generated ideas to unfold new possibilities of deepening, expanding, or better co-regulating their inquiry and discourse. The findings shed light on how teachers may work with emergent processes of student-driven inquiry to scaffold ever-deeper knowledge building in a collaborative community.

University students’ perceptions of using generative AI in translation practices

1 week 4 days ago
Abstract

The rising application of Generative Artificial Intelligence (GenAI) tools like ChatGPT, Bing Chat, and Bard in language teaching and learning heralds a transformative era. Yet, the experiences and perspectives of university students on integrating these tools into their translation studies remain underexplored. This qualitative study, conducted in a research-intensive, Sino-foreign cooperative university in southern China, explored university students’ perceived benefits and challenges of utilizing GenAI in translation practices, as well as their preferred support mechanisms for addressing encountered issues. Data was collected through open-ended questionnaires and semi-structured interviews and analyzed by using reflexive thematic analysis. Results underscored the advantages of GenAI in enhancing translation efficiency, quality, learning, and practice, fostering a positive outlook and social benefits. Nevertheless, issues such as adequacy, prompt engineering efficacy, practical application, technical limitations, accountability, transparency, and potential AI dependency were noted. Beyond existing self-help strategies, there was an expressed need for additional guidance from educators and institutions. This study enriches our comprehension of how university students perceive and engage with GenAI tools in translation, offering insights for educators and academic institutions to optimize future teaching strategies. It also outlines the study’s limitations and proposes directions for subsequent research.

Comparing effectiveness of exploratory learning activities given before instruction: generating multiple strategies vs. inventing one strategy

3 weeks ago
Abstract

Exploratory learning before instruction typically benefits conceptual understanding compared to traditional instruction-first methods. The current study examined whether different exploration prompts impact students’ exploration approaches and learning outcomes, using a quasi-experimental design. Undergraduate students (N = 164) in psychological statistics courses were taught the procedure and concepts of standard deviation. Students in the instruct-first condition received direct instruction then a practice problem. Students in the explore-first conditions attempted the problem before instruction, with exploration prompts differing between conditions. Students in the explore-first invent condition were asked to invent a formula; students in the explore-first generate condition were asked to come up with different ways of measuring consistency. Students in the explore-first generate condition scored significantly higher on procedural knowledge (problem solving) than in the explore-first invent condition, conceptual knowledge than in both other conditions, and preparation for future learning (transfer) than in the instruct-first condition. Students in the explore-first invent condition scored no differently on any learning outcomes than in the instruct-first condition. Students given the strategy generation prompt more broadly explored different strategies during the exploration activity, but used fewer correct solution steps than those given the invention prompt. Broader exploration—and not accuracy—was associated with higher conceptual knowledge. Conversely, students in the instruct-first condition used fewer, more accurate, strategies on the activity compared to the explore-first conditions. They also showed greater misconceptions during the activity and posttest, indicating superficial understanding. Both explore-first conditions induced greater awareness of knowledge gaps compared to the instruct-first condition. Generating multiple strategies likely helped students discern important problem features, deepening conceptual structures that supported learning even beyond the initial lesson.

Moderating effects of students’ dispositions on relationships between instructional activity and students’ science literacy using PISA 2015

1 month ago
Abstract

Any teaching method may have both strengths and weaknesses concerning student learning outcomes. The current study investigated the moderating roles of student dispositions in the relationship between instructional activity and science literacy performance based on data from the Program of International Student Assessment (PISA) 2015. Using samples from the US (n = 7,875) and China (n = 9,081), we found the moderating role of student science self-efficacy in relationships between instructional activity and student science literacy. The findings suggested that instructional activity showed a differential association with science literacy outcomes depending on the level of student science self-efficacy across the two countries. In addition, all student disposition variables appear to be significantly associated with science literacy performance. These results suggest that student dispositions should be considered an integral part of science learning processes.

Effective learning through task motivation and learning scaffolding: analyzing online collaborative interaction with eye tracking technology

1 month ago
Abstract

Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (Mage=20.38, SDage=1.63) were told that they would be engaged in an online collaborative knowledge-building task with a virtual peer and a teacher. The peer and the teacher were actually simulated participant and their responses were pre-set. ANOVA results indicated that task motivation, but not learning scaffolding, had a significant effect on attention. Task motivation and learning scaffolding interactively accounted for learning performance. Furthermore, the result of mediation analysis shows that the association between task motivation and learning performance was mediated by attention, but the indirect effects of all the mediating variables were not significant between learning scaffolding and learning performance. In addition, students’ deep knowledge construction behavior in online discussion increased significantly in the conceptual and reflective scaffold conditions compared to just providing conceptual scaffolding irrespective of task motivation. These results suggest that although learning scaffolding does not significantly improve learners’ visual attention, the contribution of learning scaffolds to online discussion cannot be neglected. The practical implications of this study for online education are that learning scaffolding, especially reflective scaffolding, should be provided as a way to engage learners in productive, difficult conversations and improve the quality of their discussions in addition to enhancing task motivation.

Self-regulated learning and video annotation in a high school acting classroom

1 month 1 week ago
Abstract

This research sought to answer the question about what students learnt from a self-regulated learning (SRL) video annotation tool in a hybrid secondary acting classroom. SRL is an important skill for students to self-direct their own learning processes. For the intervention, students engaged in a series of SRL activities through the video annotation tool, VideoAnt, for six weeks during the distance learning period. A convergent parallel mixed methods design was conducted. Quantitative data was collected using the International Thespian Society – Acting Rubric to assess students’ acting skills. Qualitative data was collected via semi-structured individual interviews. Quantitative findings demonstrated students gained proficiency in acting skills after using the video annotation tool in the acting classroom. Interview data about participants’ perceptions of the intervention were analyzed to triangulate quantitative findings. Implications of these findings for theatre/art educators and academics investing in SRL are discussed.

Problem-solving prior to instructional explanations when learning javelin throwing in primary school

1 month 1 week ago
Abstract

Learning of motor skills in physical education classes occurs through different instructional approaches: via instructional explanations from the teacher (I), and via self-determined practice (problem-solving; PS). In our study, we explored whether the sequence of PS and I impacts performance enhancement among primary school children learning javelin throwing. Fifty 4th graders participated and were allocated to either I-PS or PS-I or PS-I with additional practice. Across groups, the children demonstrated improvements in executing movement features, yet there was no significant improvement in throwing distance. The temporal order of PS and I did not mediate these improvements. Additional practice did not lead to further improvements in performance. Our results contrast with earlier results in secondary school children in whom PS-I was more effective than I-PS Loibl & Leukel (2023). The lack of a significant advantage for PS-I over I-PS could stem from the primary children’s limited ability to develop declarative knowledge during PS that links to the content of I.

Go green: evaluating an XR application on biodiversity in German secondary school classrooms

1 month 1 week ago
Abstract

One discussion in the context of education for sustainable development centers around the importance of suitable teaching materials for promoting pro-environmental attitudes. Especially applications that let learners travel to otherwise difficult to reach places seem promising for digital sustainability education that is both accessible and socially just. Applications for German-speaking learners are however rare, and it has often not been checked whether those that exist are fit for classroom use. Therefore, this paper focuses on an investigation of the Virtual Reality (VR) learning application "On Biodiversity’s Tracks", developed by greenpeace, with a focus on the environment of the Amazon rainforest. In an experimental study, (1) VR-based and (2) traditional lesson conditions were compared in terms of their effects on self-appraisal of knowledge, interest, and attitude. Pre- and post-questionnaires were used to uncover between-subject and within-subject effects. 172 students at eight secondary schools in Germany were recruited. The results revealed that both experimental conditions were effective regarding increase of self-appraised knowledge. An increase in interest was barely found in either condition. Changes at the attitudinal level could mostly not be discovered. Further analyses highlighted that, unlike the experimental conditions, there were significant differences in self-rated learning outcomes between the types of schools. In general, our results indicate that VR learning applications can contribute to the teaching of topics such as sustainability and biodiversity in a target group-oriented and meaningful way. However, further research is needed to adequately assess VR learning effectiveness, especially regarding affective learning outcomes, due to their importance for sustainable behaviors of subsequent generations.

Increasing contrasting cases during exploration or practice problems given before or after instruction

1 month 1 week ago
Abstract

Instructors traditionally lecture on new content before providing practice problems, but learning is often superficial. Exploratory learning before instruction deepens conceptual understanding by giving students a novel activity to explore before direct instruction. We examined how increasing the salience of contrasting cases in exploration versus practice activities impacts these learning benefits. Undergraduate students in statistics courses (Experiments 1–2) or a lab study (Experiment 3) completed a problem-solving activity either before (explore-first condition) or after (instruct-first condition) instruction about statistical variance. In Experiment 1 (N = 116), the problem-solving activity included a dataset with minimally contrasting cases. In Experiment 2 (N = 143), the activity increased the contrasts between cases to highlight important problem features. In Experiment 3 (N = 225), students were randomly assigned to complete problems with either minimal or increased contrasts. Students completed a posttest measuring conceptual understanding. When contrasts were minimal (Exps. 1&3), posttest scores were equal between explore-first and instruct-first conditions. When contrasts were increased (Exps. 2&3), posttest scores were higher in the explore-first condition compared to the instruct-first condition. However, in Experiment 3, minimal contrasts led to middling scores that were neither better nor worse than increased contrasts. Students in the instruct-first conditions used fewer correct problem steps on the learning activity when given increased compared to minimal contrasts, suggesting disengagement. Exploratory learning before instruction may help deepen cognitive engagement, showing benefits only when students might otherwise disengage.

Feedback features and revision uptake in dialogic peer feedback: the moderating effect of self-efficacy and prior knowledge

2 months ago
Abstract

The study examined the influence of feedback features on revision uptake in dialogic peer feedback activities, and the moderating effect of self-efficacy and prior knowledge on this relationship. Data were collected over a 10-week course at a comprehensive university in China, involving 29 students and resulting in 242 revision-oriented comments. To understand peer feedback features, we analyzed the feedback received by students in terms of cognition (identification, explanation, suggestion, or solution) and affect (positive, negative, positive-and-negative, or neutral). Binary logistic regression analysis revealed that: (1) explanation, suggestion and positive-and-negative evaluation negatively predicted revision uptake; (2) self-efficacy had a significant positive effect on revision uptake, and also played a role in moderating the relationship between explanation and uptake; (3) although prior knowledge could not directly predict revision uptake, it moderated the relationship between positive-and-negative evaluation and feedback uptake. These findings have instructional implications for designing and organizing peer feedback activities.

Investigating construct validity of cognitive load measurement using single-item subjective rating scales

2 months 1 week ago
Abstract

Cognitive load studies are mostly centered on information on perceived cognitive load. Single-item subjective rating scales are the dominant measurement practice to investigate overall cognitive load. Usually, either invested mental effort or perceived task difficulty is used as an overall cognitive load measure. However, the extent to which the results of these two single-items differ has not yet been sufficiently investigated. Although subjective rating scales are widely used, they are criticized and questioned as their validity is doubted. This study examines construct validity of both cognitive load rating scales (invested mental effort, perceived task difficulty) using relative task difficulty and task demands (cognitive processes and availability of possible answer options) as criteria, adds further evidence supporting the validity of single-item subjective ratings as an indicator for overall cognitive load, and shows how ratings of cognitive load differ when the invested mental effort or the perceived task difficulty item is used. The results indicate that self-ratings might be influenced by the availability of possible answer options as well as cognitive processes necessary to work on a task. The findings also confirm the idea that self-ratings for perceived task difficulty and invested mental effort do not measure the same but different aspects of overall cognitive load. Furthermore, our findings clearly advise to precisely examine at which point and how frequently cognitive load is measured as delayed ratings are closely related to more demanding items within a set of items. Considering advantages of single-item subjective ratings (easy to implement even in huge samples, low time exposure, and suitableness for repeated measures) and disadvantages of alternative ways to measure cognitive load (regarding cost and time efficiency and problem of additional load), current results confirm the use of these items to get an impression of the overall cognitive load. However, the results also suggest that both items do not measure the same thing and researchers should therefore discuss carefully which item they use and how this may limit the results of their study.

Effects of short- and long-term prompting in learning journals on strategy use, self-efficacy, and learning outcomes

2 months 1 week ago
Abstract

In learning journals, prompts were shown to increase self-regulated learning processes effectively. As studies on effects of long-term prompting are sparse, this study investigates the effects of prompting cognitive and metacognitive self-regulation strategies short-term and long-term in learning journals on learners’ strategy use, self-efficacy, and learning outcome. Therefore, 74 university students kept a weekly learning journal as follow-up course work over a period of eight weeks. All students’ learning journals included prompts for a short-term period, half of the students were prompted long-term. While self-efficacy was assessed via self-reports, strategy use was measured with self-reports and qualitative data from the learning journals. Learning outcomes were assessed via course exams. Short-term prompting increased self-reported cognitive and metacognitive strategy use, and the quantity of cognitive strategy use. Yet, it did not affect self-efficacy, which predicted the learning outcome. Irrespective whether prompting continued or not, self-reported cognitive and metacognitive strategy use, and self-efficacy decreased. Qualitative data indicate that the quantity of learners’ cognitive strategy use kept stable irrespective of the condition. The results indicate that short-term prompting activates cognitive and metacognitive strategy use. Long-term prompting in learning journals had no effect on strategy use, self-efficacy, and performance. Future research should investigate possible enhancers of long-term prompting like feedback, adaptive prompts or additional support.

Signaling cues and focused prompts for professional vision support: The interplay of instructional design and situational interest in preservice teachers’ video analysis

2 months 1 week ago
Abstract

In teacher education, video representations of practice offer a motivating means for applying conceptual teaching knowledge toward real-world settings. With video analysis, preservice teachers can begin cultivating professional vision skills through noticing and reasoning about presented core teaching practices. However, with novices’ limited prior knowledge and experience, processing transient information from video can be challenging. Multimedia learning research suggests instructional design techniques for support, such as signaling keyword cues during video viewing, or presenting focused self-explanation prompts which target theoretical knowledge application during video analysis. This study investigates the professional vision skills of noticing and reasoning (operationalized as descriptions and interpretations of relevant noticed events) from 130 preservice teachers participating in a video-analysis training on the core practice of small-group instruction. By means of experimental comparisons, we examine the effects of signaling cues and focused self-explanation prompts on professional vision performance. Further, we explore the impact of these techniques, considering preservice teachers’ situational interest. Overall, results demonstrated that preservice teachers’ professional vision skills improved from pretest to posttest, but the instructional design techniques did not generally offer additional support. However, moderation analysis indicated that training with cues fostered professional vision skills for preservice teachers with low situational interest. This suggests that for uninterested novices, signaling cues may compensate for the generative processing boost typically associated with situational interest. Research and practice implications involve the consideration of situational interest as a powerful component of instructional design, and that keyword cueing can offer an alternative when interest is difficult to elicit.

Research on the correlation between teacher classroom questioning types and student thinking development from the perspective of discourse analysis

2 months 1 week ago
Abstract

Discourse analysis, as a mainstream research method in classroom teaching, has gained widespread attention in education. Educators believe that children's thinking development requires support from interactive discourse. In this study, four primary school mathematics classes were segmented based on the form, frequency, content, and purpose of teacher-student interactions. A total of 73 dialogue segments were selected for coding, resulting in 338 codes. The coding process was based on the turn of talk and assigned corresponding coding numbers to the content of teacher-student discourse in the fragments according to the Bloom-Turney teaching questioning code list and the Hierarchical Framework of Student Thinking Level based on Biggs-Collis Structure of the observed learning outcome. The results show that Knowledge level question (Q1), Understanding level question (Q2), Application level question (Q3), Synthesis level question (Q5), and Evaluation level question (Q6) are related to students' low-level thinking. The questions of Analysis level (Q4), Synthesis level (Q5), and Evaluation level (Q6) are related to students' high-level thinking. We found that there are variety of interactive structures between teachers and students in the question and answer session, among which three interaction structures show significant performance, namely Q2 → M (Multiple-point structural level) → Q4 → C (Correlational structural level), Q3 → M → Q4 → C, Q3 → M → Q6 → A (Abstract-extension level), these structures can show how teachers timely adjust the types of questions according to students' answers to improve students' thinking level.

Transfer of responsibility in novice and experienced Iranian EFL teachers’ scaffolding: interactional characteristics

2 months 1 week ago
Abstract

Transfer of responsibility for learning from the teacher to the learner has been considered the final aim of successful scaffolding. Despite this importance, few studies have been conducted in this area. The present conversation analytic study examined the scaffolding interactions of a sample of Iranian English language teachers to identify how responsibility for learning was transferred in scaffolding interactions. The teachers were divided into two groups of novice and experienced based on the criteria proposed in the extant literature. The results showed that the novice and experienced language teachers enacted transfer differently. The novice teachers used more high-support moves, like models and questions with scarce use of low-support moves, thereby mostly curbing the transfer process. However, the experienced teachers used a wider range of scaffolding strategies especially low-support moves to encourage learners to use their learning potentials. The novice teachers mismanaged repair-initiations while experienced teachers mainly ended repair-initiations in self-repairs. The study suggests that the teachers’ experience level can significantly impact their scaffolding interactions with students. Further, it highlights the significance of providing ongoing professional development and training opportunities for language teachers to improve their ability to provide effective scaffolding. Overall, the study highlights the need for continued research in this domain.

Fostering university students’ online reading: effects of teacher-led strategy training embedded in a digital literacy course

2 months 1 week ago
Abstract

Online reading for academic purposes is a complex and challenging activity that involves analysing task requirements, assessing information needs, accessing relevant contents, and evaluating the relevance and reliability of information given the task at hand. The present study implemented and tested an analytical approach to strategy training that combined a detailed, step-by-step presentation of each strategy with the integration of various strategies across modules and practice tasks. One hundred sixty-seven university students were assigned to either a treatment or a control condition. The training program was implemented as part of a digital literacy course. Instructors received background information and instructional materials prior to the beginning of the term. The intervention improved students’ performance on a set of search and evaluation tasks representative of the target skills, although to varying extent. The impact was higher for evaluation than for search skills, in terms of accuracy and quality of students’ justifications. The data provides initial evidence that an analytical approach may foster university students’ use of advanced reading strategies in the context of online reading. Implications for instruction and future research are discussed.

Infusing teacher-preparation curriculum with case-based instruction focused on culturally responsive, sustaining pedagogy: comparing instructor-facilitated and instructor-supported approaches

2 months 1 week ago
Abstract

To maximize our teacher candidates’ learning about culturally and linguistically diverse students, we developed and implemented Case-Based Instructional (CBI) Modules (Language, Identity, Family, Assumptions) in two teacher preparation courses at a US university. We examined the Modules’ impacts on teacher candidates’ learning, self-efficacy, attitudes, and transfer of learning to novel contexts. Examining the Modules’ effectiveness within and across two delivery modes indicated that both instructor-facilitated and instructor-supported approaches to CBI elicit similar positive attitudes and are effective in enhancing teacher candidates’ learning, but not transfer. When teacher candidates’ analyses of cases were not facilitated by instructor, however, there were some missed opportunities for learning.

Learning from interactive video: the influence of self-explanations, navigation, and cognitive load

2 months 1 week ago
Abstract

Recent research has shown that enhancing instructional videos with questions, such as self-explanation prompts, and thus shifting the process from receptive to constructive learning, is beneficial to learning. However, the inclusion of questions is often confounded with the implementation of learner pacing through navigation features. Furthermore, previous studies have often not controlled for learning time. To address these shortcomings, an experiment (N = 128) was conducted. Participants watched an instructional video about cloud formation and lightning, with learning time controlled. In a 2 × 2 between-subjects design, navigation features (learner pacing vs. system pacing) and self-explanation prompts (prompts vs. no prompts) were manipulated. The results showed no effects of navigation features and self-explanation prompts on learning performance. While navigation features did not affect cognitive load, self-explanation prompts increased both intrinsic and extraneous cognitive load. Overall, the quality of responses to prompts was low but positively related to comprehension. The results are discussed in terms of the Interactive-Constructive-Active-Passive framework and Cognitive Load Theory. They highlight the importance of boundary conditions when investigating the effects of interactive features in instructional videos.

Interactive Learning Environments

International Journal of Computer-Supported Collaborative Learning

Enhancing students’ dialogic reflection through classroom discourse visualisation

2 weeks 5 days ago
Abstract

Fostering students’ dialogic reflection in the classroom entails promoting diverse perspectives and collaborative aspects of reflective thinking. However, few studies have developed visualisation tools to create a collaborative environment that fosters dialogic reflection, especially for young learners. This study aimed to investigate the efficacy of visualising classroom discourse to enhance students’ dialogic reflection. Two information and communication technology (ICT) teachers and their students (n = 53) from a Hong Kong primary school participated in a 3-month study. After engaging in visualisation-supported dialogic reflection, students’ subject knowledge of ICT improved, accompanied by an increase in the proportion of words spoken by students during lessons. Interviews with the two teachers and eight students underscored the positive impact of visualising classroom discourse, which enabled students to embrace alternative problem-solving approaches and actively engage in both collaborative group work and whole-class discussions. This study illuminates the advantages of employing classroom discourse visualisation as a reflective tool. Beyond mere revisiting, students can view experiences from multiple perspectives and reconstruct their knowledge. Furthermore, this approach fostered accountability for students’ contribution during classroom interactions, ultimately improving their learning outcomes. These findings advocate for the development of evidence-based, dialogic reflective tools specifically designed for young learners to optimise their learning experiences.

How does collaborative task design shape collaborative knowledge construction and group-level regulation of learning? A study of secondary school students’ interactions in two varied tasks

2 weeks 6 days ago
Abstract

Computer-supported collaborative learning (CSCL) offers a modern setting for learners to engage in meaningful (meta)cognitive and socioemotional interactions. However, the task design, not technology alone, significantly shapes students’ learning interactions. This study investigates how a conceptual physics task and a hands-on robotics task promote collaborative knowledge construction (CKC) and group-level cognitive, as well as emotion–motivation, regulation among secondary school students. Utilizing video recordings of students’ collaborative interactions and process-oriented methods, we examined the occurrence and temporal interplay of these processes from the two tasks. Transmodal network analysis complemented by qualitative case examples revealed significant differences in the nature of CKC and regulation of learning during the tasks. Cognitive processes and strong interconnections between cognitive regulation and negotiation were more typical for the conceptual physics task. The hands-on robotics task featured more frequent, but shorter, sequences of initial CKC phases and emphasized socioemotional interactions for sustained positive collaboration. This study highlights task design’s importance in collaborative learning processes and provides insights for optimizing CSCL environments for effective collaboration.

How do new ideas come to be adopted during discourse?

4 weeks 1 day ago
Abstract

Here, we present comparative case studies of two young adolescents engaged in electronic dialogs on a social issue with a sequence of partners. We trace how an individual coordinates existing ideas with new input the interaction provides. Tracing the evolution of an individual’s ideas entails close examination of the process by means of which it occurs. The skills the individual brings to the interaction shape this evolution, as well as undergo development themselves as a consequence of practice. The two case studies revealed strikingly different patterns, and their comparison provides insights into the processes involved. Their description encompasses not simply the knowledge but also the argument skills the individual brings to the activity and, underlying them, understandings of the purposes and objectives of argumentation. Metacognitive talk about their thinking may be key in conferring the benefit the dialogic activity provides; it aides in dissociating a belief from the holder of the belief, thereby promoting claims being situated in argumentative relation to one another. Text-only communication proved a beneficial condition for this to occur.

Disagreeing softly: Supporting students in managing disagreement in peer critique

1 month 1 week ago
Abstract

Disagreement is often perceived negatively, yet it can be beneficial for learning and scientific inquiry. However, students tend to avoid engaging in disagreement. Peer critique activities offer a promising way to encourage students to embrace disagreement, which supports learning as students articulate their ideas, making them available for discussion, revision, and refinement. This study aims to better understand how students express disagreement during peer critique within small groups and how that affects moving their inquiry forward. It explores 5th-grade students’ management of disagreement within a computer-supported collaborative modeling environment. Using conversation analysis, we identified various forms of disagreements employed by students when engaging with different audiences. We observed a tendency for students to disagree softly; that is, disagreement was implied and/or mitigated. Students’ resolution of both direct and soft disagreements effectively promoted their collective knowledge advancement, including building shared scientific understanding and improving their models, while maintaining a positive socio-emotional climate. These findings have implications for designing CSCL environments with respect to supporting students in providing and responding to peer critiques at the group level.

Using generative ai as a simulation to support higher-order thinking

2 months 1 week ago
Abstract

In this paper, and as a tribute to our friend and collaborator Barbara White, we explore how Generative AI (GenAI) technology can create stimulating new learning environments that support complex sense-making activities. We present a case study of expert use of a chat-based generative AI tool to examine the feasibility of using human–computer collaborative interactions to support metacognition and sociometacognition, i.e., knowledge about, awareness of, and ability to regulate individual (meta) and collective (sociometa) cognition. Our questions are: (RQ1) Is it possible for human–GenAI collaborative interactions to support metacognition, and (RQ2) Is it possible for them to support sociometacognition, i.e., knowledge about, awareness of, and ability to regulate individual (meta) and collective (sociometa) cognition. Our initial findings, though limited by the exploratory, case-based methods used, indicate the promise of GenAI as a valuable social interaction and cultural simulation tool for learners to practice collective sensemaking skills. Although the limitations of chat-based GenAI technologies, including their tendency to provide definitive answers unsupported by evidence, are worth mentioning, our findings contribute to the ongoing conversations around how to develop technologies to support learners’ argumentation practices. Accordingly, this study has important implications for future research and practice on using chat-based GenAI as a partner for students to practice the knowledge and skills connected to argumentation and scientific claims, especially in larger courses or broader audiences.

Students’ use of technological tools to engage in collective mathematical proof activity

2 months 1 week ago
Abstract

While there are many documented approaches to using technological tools to support collaboration in remote environments, studies related to proof-based courses are overwhelmingly situated in the context of geometry. This study uses instrumental genesis theory to study how students in an introduction to proofs course operationalize the technological tools, namely Google Docs and Zoom, available to them to engage in collaborative proof activity during small group work. Results from our analysis found that students coordinate uses of different tools to develop instruments that can be used to (1) engage in collective argumentation by coordinating visual mediators and verbal communication and (2) co-construct a group solution by refining shared text. In particular, Google Docs was found to be a versatile and rich tool that supported the students’ collaborative activity and encouraged a more active approach to proof-related writing. We discuss implications of the students’ tool use on their collective mathematical proof activity.

Emergent group understanding: Investigating intersubjectivity in sociotechnical interdependencies

2 months 1 week ago
Abstract

Teaching with virtual worlds provides new means for collaborative learning but creates challenges for teachers in terms of IT skills. To address these challenges, we developed a teaching model for using virtual worlds in classroom practices and applied it to Minecraft in several rounds of design-based research experiments. Our conceptual framework combines ideas from software engineering (sociotechnical congruence) and social sciences (intersubjectivity and emergence). Empirically, we addressed the problem of how shared understanding evolves in computer-mediated learning activities. We video-recorded classroom activities and analyzed them using interaction analysis. The teaching model engaged the students in two interdependent processes, referred to as objects: (1) a social object (discussions) that led to a shared knowledge object (video-recorded role-play) and (2) a technology object (Minecraft buildings) for staging the role-play. Our findings include an empirical phenomenon that we call emergent group understanding, which arose from the complex social interactions between social and technology objects when Minecraft was used as a virtual world in a social studies classroom. This revealed two connected subprocesses: (1) a spontaneous act of providing information to assist learners in contextualizing their actions and interactions against a common background, and (2) setting localized goals to guide future actions and interactions. This finding extends previous research by identifying fine-grained processes of intersubjectivity that contribute to collaborative learning. More generally, our teaching model addresses the problem of balancing creative and instructional learning goals.