Sources

Veranstaltungen Bildungsserver

Fachtagung: Sozial-ökonomische Aspekte früher Bildung

14 hours 14 minutes ago
17.12.2025. Frühe Bildung gilt auch aus ökonomischer Perspektive als eine der wirksamsten Investitionen in die Zukunft – für Kinder, Familien und die Gesellschaft als Ganzes. Doch wie lassen sich mit Blick auf Frühe Bildung soziale Gerechtigkeit und ökonomische Imperative miteinander in Einklang bringen? Die Fachtagung bringt führende Wissenschaftler*innen zusammen, um aktuelle Erkenntnisse und Perspektiven zu diskutieren. Ziel ist es, den Dialog über Investitionen, Steuerung und Chancengleichheit in der frühen Bildung zu vertiefen – und Impulse für eine wirksame, gerechte und zukunftsfähige Bildungspolitik zu geben. Eine Anmeldung ist noch bis 12.12.2025 möglich. Veranstalter: Forschungsgruppe WZB "Recht und Steuerung im Kontext sozialer Ungleichheiten" in Kooperation mit dem Bundesministeriums für Bildung, Familie, Senioren, Frauen und Jugend (BMBFSFJ). Link: https://www.wzb.eu/de/veranstaltungen/fachtagung-sozialer-und-bildungspolitischer-auftrag-oder-wirtschaftliche-vernunft-sozial .

Generative KI-Tools in der Informationskompetenzvermittlung

15 hours 6 minutes ago
25.03.2026. KI-basierte Tools entwickeln sich in rasanter Geschwindigkeit. Es kommen immer mehr Anwendungen auf den Markt, die wissenschaftliches Arbeiten vermeintlich effizienter machen können und viele Social-Media-Kanäle zeigen, wie sie mit minimalem Aufwand vorgeblich gute Arbeiten erstellt haben. Dies bringt neue Herausforderungen für die Informationskompetenzvermittlung mit sich, da zum einen das Wissen über solche Praktiken bei den Lehrenden vorhanden sein muss, zum anderen klassische Schulungen um die neuen Möglichkeiten erweitert werden sollten. In diesem Praxisseminar werden daher einige Übungen erprobt, die der Förderung der Informationskompetenz dienen. Zudem wird über die Anforderungen an die Schulungen diskutiert. Veranstalter: Deutsche Gesellschaft für Information und Wissen e.V. (DGI). Link: https://dgi-info.de/event/generative-ki-tools-in-der-informationskompetenzvermittlung/ .

Neue Per­spek­ti­ven auf KI in Bi­blio­the­ken

15 hours 12 minutes ago
10.03.2026. Spätestens seit Ende 2022 sind Schlagworte wie KI, Chatbots, ChatGPT und Large‑Language‑Models (LLMs) in aller Munde, und kein Prozess, Service oder Strategie kann mehr ohne die Berücksichtigung dieser Entwicklungen gedacht werden. Während wir in der Diskussion bislang vor allem Bibliotheken in den Fokus gerückt haben, wollen wir uns 2026 auch aktuelle Praxisbeispiele aus der Welt der Museen und Archive anschauen, die bei Themen wie Erschließung, Metadatenvergabe und digitaler Aufbereitung von Beständen vor ähnlichen Herausforderungen stehen, - auch über die Grenzen Deutschlands hinaus. Es wird einen Call for Papers geben. Veranstalter: Deutsche Gesellschaft für Information und Wissen e.V. (DGI) in Kooperation mit Deutscher Bibliotheksverband e.V. (dbv), Technische Hochschule Wildau und Wildau Institute of Technology. Link: https://dgi-info.de/event/neue-perspektiven-auf-ki-in-bibliotheken/ .

Medienkompetenz von Senior*innen fördern – Tipps für Mitarbeitende in Bibliotheken

15 hours 13 minutes ago
12.03.2026. Viele Senior*innen tun sich noch immer schwer mit der Nutzung von digitalen Medien. Digitale Medien nutzen zu können ist jedoch ein wichtiger Bestandteil der Teilhabe an dieser Gesellschaft. Bibliotheken kommt in der Vermittlung der erforderlichen Alltagskompetenzen für die Wahrnehmung dieses Rechts auf Teilhabe eine wesentliche Rolle zu. Der Workshop bietet daher einen Überblick über Themen und didaktische Methoden, die Senior*innen den Einstieg in die digitale Welt erleichtern können. Der Workshop kann eine Grundlage dafür bieten, ein bibliothekseigenes Konzept für Fortbildungsangebote für Senior*innen unter Berücksichtigung der verschiedenen Interessen und Anforderungen zu entwickeln. Veranstalter: Deutsche Gesellschaft für Information und Wissen e.V. (DGI). Link: https://dgi-info.de/event/senioren-medienmentoren-fuer-bibliotheken/ .

AI Research Assistants für Anfänger*innen

15 hours 20 minutes ago
29.01.2026. Nach einem ersten kurzen Einblick in die Entwicklung und Funktionsweise verschiedener AI Research Assistants bearbeiten Sie selbst Aufgaben mit den vorgestellten Tools. Im Anschluss diskutieren wir Ihre Eindrücke und Fragen: Sehen Sie in Ihrem (Arbeits-)Alltag Anwendungsmöglichkeiten für AI Research Assistant Tools? Welche Hürden sehen Sie? Welche Chancen und Herausforderungen ergeben sich durch die rasante Entwicklung und andere Anwendungen? Während des Seminars werden verschiedene Tools in Einzelarbeit und Teamarbeit ausprobiert.  Veranstalter: Deutsche Gesellschaft für Information und Wissen e.V. (DGI). Link: https://dgi-info.de/event/literatur-erschliessen-mit-ki-tools-ai-research-assistants-fuer-anfaengerinnen/ .

18. SH-Sommeruniversität 2026: "Bildung für eine demokratische Gesellschaft"

15 hours 48 minutes ago
09.07.2026. Die Sommeruniversität bietet Lehrkräften aus Schleswig-Holstein die Gelegenheit, sich mit Befunden der Bildungsforschung auseinanderzusetzen und mit Wissenschaftlerinnen und Wissenschaftlern in den Dialog zu treten. Es werden aktuelle Fragen rund um Schule, Unterricht und Bildung diskutiert. Die 18. SH-Sommeruniversität bietet Vorträge und Diskussionen zum Thema "Persönlichkeits- und Kompetenzentwicklung: Bildung für eine Demokratische Gesellschaft". Veranstalter: IPN - Leibniz-Institut für die Pädagogik der Naturwissenschaften und Mathematik in Kooperation mit Christian-Albrechts-Universität zu Kiel, Ministerium für Allgemeine und Berufliche Bildung, Wissenschaft, Forschung und Kultur der Landes Schleswig-Holstein (MBWFK), Institut für Qualitätsentwicklung an Schulen Schleswig-Holstein (IQSH). Link: https://www.leibniz-ipn.de/de/das-ipn/aktuelles/veranstaltungen/18-sh-sommeruniversitaet .

Online-Seminare "Fit im Konsumalltag für den Unterricht" der Verbraucherzentrale

16 hours 41 minutes ago
21.01.2026. Ob Fast Fashion, Datenschutz oder Onlineshopping: Bisher setzen ausgebildete Trainer:innen acht interaktive Verbraucherchecker-Workshops der Verbraucherzentrale an Lernorten um. Ab sofort können auch (angehende) Lehrkräfte die Workshop-Konzepte kennenlernen und erfahren, wie sie sie in eigenen Lernkontexten an junge Menschen zwischen 15 und 24 Jahren vermitteln können. Die Online-Seminare dauern 90 Minuten und sind kostenlos. 21. Januar 2026: Finanz-Tipps in sozialen Medien durchschauen 25. Februar 2026: Kostenfallen bei In-Game-Käufen 18. März 2026: Risiken beim Online-Shopping erkennen 22. April 2026: Werbung und Datenschutz online 13. Mai 2026: Bewusster Konsum im Kleiderschrank 17. Juni 2026: KI: Im Alltag zwischen Daten, Deepfakes und Demokratie 23. September 2026: Energie! Ressourcen bewusst nutzen 14. Oktober 2026: Lebensmittel-Siegel im Check Veranstalter: Verbraucherzentrale Bundesverband e.V.. Link: https://www.verbraucherbildung.de/meldung/neue-online-seminare-zu-den-workshops-der-verbraucherchecker .

Hochschulerkundung der Philipps-Universität Marburg 2026

16 hours 47 minutes ago
28.01.2026. Während der Hochschulerkundung der Uni Marburg haben Teilnehmende die Möglichkeit, sich umfassend über das Studienangebot der Philipps-Universität zu informieren und ins Gespräch mit Lehrenden und Studierenden zu kommen. Neben Informationsveranstaltungen zu einzelnen Studiengängen können sie am 28. und 29. Januar auch an einer Reihe von fachübergreifenden Veranstaltungen teilnehmen, unter anderem zu Studienwahl, Anforderungen an das Studium und Studienfinanzierung. Insgesamt finden über 50 Veranstaltungen an zwei Tagen statt. Eine Teilnahme ist vor Ort oder auch online von Zuhause aus möglich. Alle Infos gibt es auf der Webseite der Hochschulerkundung: Veranstalter: Philipps-Universität Marburg Dezernat III - Studium und Lehre Zentrale Allgemeine Studienberatung. Link: http://www.uni-marburg.de/he .

Open Campus

16 hours 51 minutes ago
20.06.2026. Die TH Aschaffenburg öffnet ihre Türen! Auf die Besucherinnen und Besucher wartet ein vielfältiges Programm für Groß und Klein, bei dem es jede Menge zu entdecken, zu erforschen und zu erleben gibt. Studieninteressierte haben die Möglichkeit, die TH AB in all ihren Facetten kennen zu lernen und in lockerer Atmosphäre mit Profs, Alumni und Studierenden ins Gespräch zu kommen. Veranstalter: Technische Hochschule Aschaffenburg. Link: https://www.th-ab.de/hochschule/aktuelles/veranstaltungen/open-campus/ .

Studieninfotag

16 hours 54 minutes ago
28.03.2026. Was kann man alles in Aschaffenburg studieren, welcher Studiengang ist der passende und was macht die TH Aschaffenburg als Hochschule aus? Die richtige Entscheidung für die berufliche Zukunft zu treffen ist nicht einfach. Deshalb will die TH Aschaffenburg Schülerinnen und Schülern dabei helfen und sie umfassend informieren. Veranstalter: Technische Hochschule Aschaffenburg. Link: https://www.th-ab.de/hochschule/aktuelles/studieninfotag/ .

Präsentationskompetenz als Future Skill. Interdisziplinäre Impulse für die Erforschung und Stärkung der kommunikativen Kompetenz von Schülerinnen und Schülern

16 hours 59 minutes ago
25.03.2026. Die Fähigkeit, Wissen adressat*innengerecht sprachlich und visuell aufzubereiten sowie wirkungsvoll zu präsentieren, gilt als eine Schlüsselkompetenz des 21. Jahrhunderts. Präsentationskompetenz frühzeitig zu fördern, bedeutet, Lernende mit einem zentralen Format der Wissenskommunikation vertraut zu machen und ihnen zukunftsrelevanten Kompetenzen zu vermitteln. So wird beispielsweise kritisches Denken beim Umgang mit Quellen und bei der Auswahl sowie Aufbereitung von Inhalten geschult. Kreativität und Empathie werden beim Herstellen eines Adressatenbezugs oder bei der sprachlichen und visuellen Veranschaulichung von Inhalten gefordert, und überhaupt gilt es, Schülerinnen und Schülern für neue kommunikative Konstellationen in Zeiten generativer KI vorzubereiten. Veranstalter: Forschungsstelle Präsentationskompetenz Forschungszentrum für Wissenschaftskommunikation Eberhard Karls Universität Tübingen. Link: https://uni-tuebingen.de/fakultaeten/philosophische-fakultaet/fachbereiche/philosophie-rhetorik-medien/seminar-fuer-allgemeine-rhetorik/institut/#c2036472 .

HZDR-Lehrkräftefortbildung: Forschung trifft Unterricht – Großgeräte in der Wissenschaft

17 hours 4 minutes ago
15.01.2026. Massenspektografen, Hochfeldmagnete oder Hochleistungslaser sind zentrale Werkzeuge moderner Forschung - und faszinierende Anknüpfungspunkte für den Unterricht. Nach verschiedenen Vorträgen finden am Nachmittag Führungen in das Hochfeld-Magnetlabor, zum AMS-System HAMSTER sowie zur Strahlungsquelle ELBE statt. Die Veranstaltung ist unter der Nummer EXTP0063 im Fortbildungskatalog des SMK veröffentlicht. Veranstalter: Helmholtz-Zentrum Dresden-Rossendorf Schülerlabor DeltaX. Link: https://www.hzdr.de/db/Cms?pOid=35081&pNid=905 .

Einführung in die „Entwicklungsfreundliche Beziehung nach Senckel / Luxen®“

17 hours 10 minutes ago
31.03.2026. Menschen mit kognitiven Beeinträchtigungen zeigen häufig Verhaltensweisen, die unverständlich wirken. Dies erschwert Kommunikation und Beziehungsgestaltung. Dadurch besteht die Gefahr, dass zentrale emotionale Bedürfnisse nicht erkannt werden, unbefriedigt bleiben und sich die Problematik verschärft. Die „Entwicklungsfreundliche Beziehung nach Senckel / Luxen“® (EfB) bietet einen Ansatz, um Wege aus festgefahrenen Situationen zu finden und vorhandene Ressourcen zu aktivieren.In der Fortbildung werden die Prinzipien der EfB vorgestellt und angewendet. Es wird ein vertieftes Verständnis für die Bedeutung der Entwicklungspsychologie vermittelt. Schwierige Verhaltensweisen werden als Ausdruck von Entwicklungsbedürfnissen betrachtet, und Handlungen werden differenziert auf den Entwicklungsstand der betroffenen Person abgestimmt.Teilnehmende erwerben ein Methodenrepertoire, das den angemessenen Umgang mit unbefriedigten Beziehungsbedürfnissen unterstützt und zur Überwindung von Entwicklungsblockaden beiträgt. Die Freude an der Arbeit wächst, weil der Blick für Entwicklungschancen geschärft wird und die Handlungssicherheit steigt. Veranstalter: Lebenshilfe Landesverband Saarland e. V. . Link: https://www.lebenshilfe-saarland.de/fileadmin/user_upload/2026/Seminare2026/Zielgruppen_in_der_Eingliederungshilfe/31_03_01_04_26_Einfuehrung_in_die_EFB_Frehn_.pdf .

Einführung in die Literaturrecherche mit KI

17 hours 31 minutes ago
30.04.2026. Künstliche Intelligenz verändert die Art, wie wir Informationen finden, bewerten und präsentieren. In diesem Online-Workshop erhalten Sie eine praxisorientierte Einführung in KI-basierte Recherchetools. Nach einem kurzen Input zu Funktionsweise, Chancen und Risiken textgenerativer KI in der Recherche lernen Sie verschiedene Tools kennen, die eine intuitive, explorative und teilweise schnellere Literaturrecherche ermöglichen. Verschiedene Tools werden während des Workshops selbst ausprobiert. Veranstalter: Deutsche Gesellschaft für Information und Wissen e.V. (DGI). Link: https://dgi-info.de/event/einfuhrung-in-die-literaturrecherche-mit-ki/ .

Vortrag: Retrieval-Augmented Generation - Faktenbasiertes Wissen für Large Language Models

18 hours 18 minutes ago
19.01.2026. Der Vortrag stellt Grundlagen, Methoden und Anwendungsmöglichkeiten von RAG-Diensten (Retrieval-Augmented Generation) vor. In der modernen KI-Welt stoßen Large Language Models (LLMs) an Grenzen, wenn es um die Verarbeitung von Faktenwissen und spezifischen Daten geht. Hier kommt Retrieval-Augmented Generation (RAG) ins Spiel, da es durch eine Kombination von Retrieval-Systemen und generativen Modellen, präzisere, faktenbasierte und kontextbezogene Antworten geben kann. Neben diversen RAG-Methoden werden auch  mögliche Fehlerquellen beleuchtet, sowie unterschiedliche Anwendungen auf Basis von RAG-Infrastruktur vorgestellt. Darüber hinaus wird über infrastrukturelle Rahmenbedingungen für den institutionellen Einsatz von RAG-Diensten gesprochen. Veranstalter: Deutsche Gesellschaft für Information und Wissen e.V. (DGI). Link: https://dgi-info.de/event/retrieval-augmented-generation-rag-faktenbasiertes-wissen-fur-large-language-models/ .

DAF/DAZ im Kindergarten

22 hours 27 minutes ago
13.04.2026. Kinder ab 3 Jahren mit Deutsch als Zweitsprache können gezielt beim Deutschlernen unterstützt werden. Die praxisnahe Onlinefortbildung vermittelt Methoden und Materialien, die direkt im Kita-Alltag eingesetzt werden können – flexibel, interaktiv und berufsbegleitend. Teilnehmende profitieren vom Austausch mit Kolleg*innen, entwickeln eigene Lernaktivitäten und stärken ihre Kompetenzen für die frühkindliche Sprachbildung. Weitere Informationen unter goethe.de/dafdaz-kindergarten. Veranstalter: Fortbildungszentrum des Goethe-Institut. Link: https://www.goethe.de/de/spr/unt/for/kur/kur/kig.html#i8913313 .

DAF/DAZ im Kindergarten

22 hours 33 minutes ago
09.02.2026. Kinder ab 3 Jahren mit Deutsch als Zweitsprache können gezielt beim Deutschlernen unterstützt werden. Die praxisnahe Onlinefortbildung vermittelt Methoden und Materialien, die direkt im Kita-Alltag eingesetzt werden können – flexibel, interaktiv und berufsbegleitend. Teilnehmende profitieren vom Austausch mit Kolleg*innen, entwickeln eigene Lernaktivitäten und stärken ihre Kompetenzen für die frühkindliche Sprachbildung. Weitere Informationen unter goethe.de/dafdaz-kindergarten. Veranstalter: Fortbildungszentrum des Goethe-Instituts. Link: https://www.goethe.de/de/spr/unt/for/kur/kur/kig.html#i8913313 .

Online Moderieren

22 hours 37 minutes ago
13.04.2026. “Online Moderieren” ist eine Onlinefortbildung für Lehrkräfte, Fortbildner*innen, Projektleiter*innen, die in Online-Konferenzräumen Besprechungen abhalten, Webinare anbieten oder Online-Workshops durchführen. Sie lernen, wie Sie Online-Unterricht und Gruppenformate interaktiv und zielgerichtet moderieren – von der Planung über den Einsatz digitaler Tools bis hin zur lebendigen Gestaltung von Online-Sitzungen. Im Fokus stehen methodische Grundlagen, digitale Werkzeuge und praktische Moderationstechniken für den erfolgreichen Einsatz in virtuellen Lern- und Arbeitsräumen. Veranstalter: Fortbildungszentrum des Goethe-Instituts. Link: https://www.goethe.de/de/spr/unt/for/kur/kur/omn.html .

Online Moderieren

22 hours 39 minutes ago
19.01.2026. “Online Moderieren” ist eine Onlinefortbildung für Lehrkräfte, Fortbildner*innen, Projektleiter*innen, die in Online-Konferenzräumen Besprechungen abhalten, Webinare anbieten oder Online-Workshops durchführen. Sie lernen, wie Sie Online-Unterricht und Gruppenformate interaktiv und zielgerichtet moderieren – von der Planung über den Einsatz digitaler Tools bis hin zur lebendigen Gestaltung von Online-Sitzungen. Im Fokus stehen methodische Grundlagen, digitale Werkzeuge und praktische Moderationstechniken für den erfolgreichen Einsatz in virtuellen Lern- und Arbeitsräumen. Veranstalter: Fortbildungszentrum des Goethe-Instituts Berlin. Link: https://www.goethe.de/de/spr/unt/for/kur/kur/omn.html .

Mit digitalen Medien interaktiv unterrichten

22 hours 44 minutes ago
13.04.2026. Digitale Medien können gezielt eingesetzt werden, um sprachliche Interaktion im Unterricht zu fördern. Die Onlinefortbildung „Mit digitalen Medien interaktiv unterrichten“ vermittelt mediendidaktische Kompetenzen, unterstützt bei der Entwicklung mediengestützter Lehrszenarien und zeigt, wie digitale Werkzeuge – einschließlich KI-Anwendungen – sinnvoll und lernförderlich integriert werden können. Teilnehmende erhalten praxisnahe Anleitungen, erproben interaktive Methoden und entdecken neue Impulse für einen zeitgemäßen, sprachsensiblen Unterricht. Veranstalter: Fortbildungszentrum des Goethe-Instituts. Link: https://www.goethe.de/de/spr/unt/for/kur/kur/dig.html .

AJET

BJET

Cognition and Instruction

Distance Education

ETR&D

Multimedia-based cybersecurity and privacy professional development on educational technology for K-12 personnel

2 days 6 hours ago
To address the rising cybersecurity threats associated with educational technology in K-12 schools and the gap in cybersecurity education, we designed and implemented a multimedia-based Educational Technology (Edtech) Cybersecurity and Privacy Awareness-Ask-Action (AAA) professional development (PD) for school administrators, technology support staff, and teachers. This study sought to identify the PD’s effectiveness, specifically focusing on the participants’ knowledge increments and the perceptions of their experience. Fifty K-12 school personnel with diverse demographic, technology and contextual backgrounds (district types and school levels) participated. Wilcoxon signed-rank tests indicated a significant increase in participants’ knowledge between pre- and post-test. Inductive coding identified emerging themes from post PD survey and follow-up interviews, highlighting participants’ perceived benefits, challenges encountered and future needs. Participants expressed an overall positive attitude, appreciating the increased cybersecurity awareness and enhanced ability to recognize and act against potential cyber threats to protect students and schools. However, challenges such as technical complexity and resource constraints were noted. Participants suggested future cybersecurity professional development could include more contextual guidance, AI-related cybersecurity topics, and provide up-to-date resources.

Digital learning innovation: engineering students’ learning motivation for AI scaffolding

1 week 3 days ago
This study compares engineering college students’ learning motivation between AI-featured and traditional scaffolding methods using a mixed-methods approach. Two different types of class activities, one involving solving a computational problem and the other assembling an essay, were designed to be carried out using both AI-featured and conventional methods. All activities were designed using the Attention, Relevance, Confidence, and Satisfaction (ARCS) model and results were analyzed using both quantitative and qualitative means. Findings show that participants’ motivation was significantly higher in all Attention, Relevance, Confidence, and Satisfaction categories when they used AI-featured methods for solving computational problems while their motivation was significantly higher when they used AI-featured methods only in Attention and Confidence for the essay activity. Qualitative findings describe how AI features motivated learners based on the different types of scaffoldings. Additionally, how the AI features are related to each ARCS model categories are summarized. The results suggest strategies for optimizing the design of AI-featured scaffolds to motivate learners in STEM fields grounded in the ARCS model. This involves linking learners’ goals and interests to real scientific applications of AI by expanding ‘Relevance’ and adjusting learning requirements to strengthen ‘Confidence’ and ‘Satisfaction’.

Co-designing, developing, and implementing multiple learning analytics dashboards for data-driven decision-making in education: a design-based research approach

1 week 3 days ago
This research investigates the design, development and implementation of Multiple Learning Analytics Dashboards (MLADs) with the goal of enhancing data-driven decision-making among teachers in primary education. The study presents a Design-Based Research (DBR) approach to ensure the iterative development and refinement of MLADs through collaboration with educational professionals. The research involved four key steps in the presented DBR approach: 1) identifying the requirements through stakeholder interviews; 2) generating design ideas through brainstorming sessions and prototyping; 3) collaboratively designing and developing MLADs and conducting usability testing to gather feedback; and 4) implementing the MLADs in real-world educational settings. This paper outlines the research methodology, the participants involved, and the progress made toward developing these Learning Analytics Dashboards (LADs). The outcomes highlight the creation of tailored MLADs for teachers across multiple municipalities, as well as the lessons learned from real-world implementation. Additionally, we analyze user feedback from teachers regarding the dashboard’s clarity, navigation, functionality, and design, providing a comprehensive view of the dashboard’s usability and areas for future enhancement.

The impact of emerging educational technologies, including artificial intelligence and augmented reality, on the improvement of practical skills learning

1 week 4 days ago
Background Briefly describe the educational challenge, the relevance of AI and AR, and why improving practical skills learning is important. Purpose/Objective State the primary aim of the study (to investigate the impact of AI and AR on practical skills learning) and any secondary aims (motivation, engagement, retention). Methods Include study design (mixed-methods, quasi-experimental), participants, sampling, instruments (questionnaires, observations, interviews), intervention (AI + AR), and analysis methods. Results Summarize the key findings: significantly higher post-test scores in the AI/AR group, improved motivation, engagement, satisfaction, and stronger 3-month retention relative to controls. Conclusion Provide a concise interpretation that AI and AR effectively enhance practical skill acquisition and have important implications for education and training.

Static, dynamic, or human? The role of slide dynamics and instructor cues in video lectures

3 weeks 3 days ago
The present study investigated the interplay of cognitive cues and social cues in instructional videos on students’ knowledge acquisition and sense of social presence. 312 preservice teachers took part in the study. Out of these, 238 participants were randomly assigned to one of three experimental groups receiving an asynchronous online video lecture on three research methods topics, featuring either static slides with voiceover (minimal signaling), dynamic slides with voiceover (moderate signaling), or dynamic slides with additional instructor signaling (maximum signaling). 74 participants served as a control group and completed pre- and posttests without attending the course. Perceived difficulty, invested effort, motivation, and notetaking were included as covariates. Dynamic slides did not improve knowledge acquisition compared to static slides. However, instructor signaling enhanced knowledge acquisition when perceived difficulty was high. Furthermore, instructor signaling significantly increased perceptions of social presence for two of the three investigated topics, highlighting the importance of social cues.

Incorporating spirituality and art factors into interdisciplinary tasks: project-based STREAM, STEAM, and STEM approaches

1 month ago
Spirituality and art have been recognized by educators as crucial factors affecting students’ learning outcomes. By taking these two factors into account, this study proposed the project-based STREAM (Science, Technology, Religion, Engineering, Art, and Mathematics) approach to improving students’ learning achievement, 21st-century competencies, computational thinking, and project outcomes in a science course in response to several challenges encountered by conventional STEM education in addressing global issues. A quasi-experimental design was employed, involving 79 participants distributed across three groups: a project-based STEM approach, a project-based STEAM approach, and a project-based STREAM approach. The experimental results showed that students who learned with the STREAM and STEAM approaches performed significantly better on learning achievement, complex problem-solving, creativity, and project quality than those who learned with the STEM approach. Students who learned with the STREAM approach had higher meta-cognition and communication than those who learned with the STEAM and STEM approaches. However, there was no significant difference between students who learned with the STREAM, STEAM, and STEM approaches in the collaboration aspect. Students who learned with the STREAM and STEM approaches had significantly better computational thinking than those who learned with the STEAM approach. Additionally, the integration of the religious aspect cultivated a heightened sense of care for their peers and the environment, as well as respect for differing opinions. The findings could be a valuable reference and provide recommendations for teachers, instructors, and researchers to develop the STREAM curriculum.

How mindful and mindless online searching affects curiosity and information recall

1 month ago
With the advancement of technology and the internet, individuals offload their cognitive demands onto the internet to access information and supplement their cognitive capacity. However, heavy reliance on the internet often produces undesirable consequences such as poor metacognitive judgments and memory retention. This study investigated whether these negative effects can be mitigated by making learners more cognitively mindful of their search activities. A total of 104 undergraduate students were randomly assigned to two conditions. In the thinking-before-googling condition, participants had to first generate or guess answers to three brainstorming questions about modern pentathlon, a topic unfamiliar to most college students, before searching to find answers to 15 more specific problems on it. In the googling-only condition, participants were instead shown a keyword slide and immediately started searching the internet for the same 15 problems. The thinking-before-googling group demonstrated significantly higher pre-search curiosity and recall performance compared to the googling-only group. However, no significant group differences emerged in cognitive self-esteem and the estimation of performance and study time. Both groups expressed significantly higher interest in the topic after the search compared to before. Curiosity is discussed as the potential psychological mechanism underlying the benefits of the thinking-before-googling group.

Flipping the switch: how artificial intelligence learning companions in flipped classrooms enhance students’ computational thinking

1 month ago
Artificial intelligence (AI) has ushered in an era where Computational Thinking (CT) emerges as a crucial skill. This interconnected, data-driven landscape necessitates deeper CT skills, enabling students to effectively navigate both the opportunities and challenges presented by AI. The flipped classroom model has gained widespread acceptance in CT education owing to its adaptability, interactivity, and personalization. However conventional implementations of the flipped classroom model still face significant limitations such as insufficient student autonomy in learning processes and a need for enhanced quality of classroom interactions. Addressing these, our study introduces a synergy of flipped classrooms with AI, termed the Flipped Classroom with AI Learning Companion teaching model (FC-AIC). This model aims to enhance high school students CT, self-efficacy, and motivational levels compared to traditional flipped classrooms (FC). Our quasi-experimental research involved 60 first-year high school students from central China, divided into control (FC) and experimental (FCAIC) groups over eight weeks. Students completed a questionnaire to self-appraise their CT, self-efficacy, and motivation at pre-intervention and post-intervention stages. Results indicate that FC-AIC significantly boosts student self-perceptions of their own CT skills, specifically in problem-solving and creativity, and improves perceived self-efficacy and intrinsic motivation without notably impacting perceived extrinsic motivation. This investigation highlights how integrating flipped classrooms with AI technologies can synergistically enhance educational paradigms offering new insights about practical innovations for intelligent educational frameworks.

Evaluating the impact of an early reading app on preschool literacy skills: A pilot randomized control study

1 month 1 week ago
The current study examined the effects of using a commercially available computer program on the early literacy skills of preschool children and the relationship between fidelity and improvement in literacy skills. Parents and their preschool children were recruited to voluntarily participate in an educational app study. Forty-two preschool children were randomly assigned to an intervention group, which used OgStar Early Reader, or a control group, which used IXL Math. The recommendation was to use the program for 15–20 min per day for five days a week over eight weeks in the summer prior to kindergarten. Three Dynamic Indicators of Basic Early Literacy Skills (DIBELS) measures were used to assess literacy skills: Letter Naming Fluency (LNF), Phoneme Segmentation Fluency (PSF), and Nonsense Word Fluency (NWF). A total of 33 children completed posttests. The intervention group scored statistically significantly higher on LNF posttests (g = 0.41, p = .025) and NWF- correct letter sounds posttests (g = 0.52, p = .009) over the control group. No statistically significant differences were found between the groups for PSF (g = 0.19, p = .458) or NWF- words recoded correctly (g = 0.61, p = .057). Overall, children completed between seven and 131 lesson segments during the study, suggesting fidelity to the planned intervention varied across participants. The number of lessons completed was moderately related to participant gains on LNF and NWF (r = 0.31–0.38). These findings provide some initial support that the use of the early reader app may improve alphabetic knowledge for preschool children.

Latent profile analysis of motivated self-directed e-learning and collaborative e-learning: the role of peer-to-peer confirmation and subjective learning achievements

1 month 2 weeks ago
The study investigates the latent profiles of learners based on motivated self-directed learning (MSDL) and collaborative learning (CL) within an e-learning environment, focusing on how peer-to-peer confirmation is linked to learners' engagement and learning outcomes. Grounded in Self-Determination Theory, and drawing on empirical insights from recent benchmark studies, the research identifies two distinct learner profiles: one with low MSDL and CL engagement and the other with high engagement in self-directed and collaborative learning, including ICT-based activities. Logistic regression analysis reveals that peer-to-peer confirmation, particularly individual attention, predicts class membership, though the overall explanatory power is limited. Additionally, moderation analysis demonstrates that while peer assistance can support engagement, excessive support may diminish the benefits of self-directed learning on subjective achievement. The findings underline the importance of adapting social support strategies to different learner profiles, highlighting the motivational function of peer confirmation in fostering autonomy, relatedness, and competence. This study provides insights on how to optimise e-learning environments by balancing external support and learner agency, and offers practical recommendations for digital pedagogy design.

Empowering children online: a holistic skills framework for cybersecurity

1 month 2 weeks ago
As a part of the Erasmus + funded project Super Cyber Kids, we have devised a skills framework to enhance the protection of children aged between 8 and 13 years in their Internet and online activities. The framework was developed through a systematic literature review, followed by a two-round Delphi study for validation. During this process, we identified N = 40 relevant studies and obtained validation from up to N = 18 professionals in cybersecurity, education, and cybersecurity education during the Delphi study. The resulting framework is presented as a matrix and offers a comprehensive set of skills aligned with the NIST (National Initiative for Cybersecurity Education) cybersecurity framework, specifically tailored to promote cybersecurity awareness among children in this age group.

Identifying students’ cognitive-affective profiles and associations with gender and behaviors in virtual scientific inquiry

1 month 3 weeks ago
Virtual scientific inquiry (VSI) environments are critical information technologies for improving the quality of education. However, the issue of students’ cognitive-affective profiles has received little attention, making it difficult to promote both cognitive achievements and positive affective factors. Based on the log-files and self-report data from 569 students, our study proposes a solution that integrates both theoretical underpinnings (including Cognitive Constructivism, Self-efficacy Theory, Flow Theory, Gender Schema Theory, and Control of Variable Strategy) and AI algorithms-driven analyses (i.e., unsupervised machine learning, pattern mining, and statistical analyses) to address this issue. Specifically, our study identifies two profiles: 350 thriving students and 219 struggling students, through the analysis of inquiry achievements, self-efficacy, and flow experience. Moreover, we found no significant gender difference between the two cognitive-affective profiles. Finally, we found that while thriving and struggling students shared similar foundational characteristics, thriving students exhibited more strategic behavioral frequencies and patterns. These findings can advance understanding of theoretical underpinnings and guide targeted support for students in VSI.

Age similarity enhances older adults’ learning from co-viewing video lectures

1 month 3 weeks ago
Due to the popularity of video lectures, an increasing number of older adults are engaging with this form of learning. Furthermore, co-viewing has become a common type of social interaction. Despite the popularity of video lectures among older adults, there is limited understanding of how to effectively support their learning through this medium. The present study tested the interaction effects of co-viewer similarity (young vs. older co-viewer) and the type of learning content (declarative vs. procedural knowledge) in video lectures on older adults’ learning performance, motivation, cognitive load, and PFC activation as measured by fNIRS. Our results found that older adults showed better learning performance, greater motivation, and reduced cognitive load when co-viewing with an older viewer compared to a young one, regardless of the type of learning content. Interestingly, for declarative knowledge (i.e., Traditional Chinese Medicine, older adults exhibited greater activation in the FEFs, S1, and SMC regions when co-viewing with an older viewer compared with a young viewer. For procedural knowledge (i.e., digital technology), they exhibited less activation in the dlPFC and SMC regions when co-viewing with an older viewer compared with a young viewer. Our findings suggest that educators should consider the age of co-viewers when designing video lectures for older adults, irrespective of the type of knowledge being taught.

Assessing the impact of substituting interaction types: an empirical study of the interaction equivalency theory

1 month 3 weeks ago
Studies on learner–learner and learner–instructor interaction provide insight into the preferences and perceived effects of interaction types. However, evidence of the impact on measured performance resulting from substituting learner–content interaction for learner–learner interaction is sparse. Using an experimental design, this study examined the impact of substituting interaction types on perception of workload, perception of learning, and measured performance in an online, asynchronous, undergraduate-level setting of formal distance education. The results of this study showed (a) learner–learner interactions were perceived to be significantly more work than learner–content interactions, (b) learner–content interactions were perceived to be significantly more helpful in learning the material, (c) there was no significant difference in measured performance between the two interaction types, (d) interaction type did not significantly moderate the relationship between perception of workload and measured performance, and (e) interaction type did significantly moderate the relationship between perception of learning and measured performance. Implications and recommendations are also provided to inform future researchers and practitioners.

A systematic review of concept mapping and critical thinking: methodological gaps & research directions

1 month 4 weeks ago
When students use critical thinking (CT) skills to identify, place, and link nodes to construct a concept map, what are the effects of constructing concept maps on students’ CT abilities? To what extent do prior studies control what mapping processes and CT skills are demonstrated to students and examine what CT skills students use while constructing concept maps? This review examines the effectiveness of concept mapping compared to traditional teaching methods for enhancing CT abilities. It includes 17 studies involving 1363 students that measured CT skills (e.g., analysis, evaluation, inference, induction, and deduction) using standardized tests in experimental and control groups. Our analysis revealed that the findings on the effects of concept mapping on CT skills are mixed. The studies implemented research designs and CT measures that lacked consistency. They reported minimal information on which CT skills were demonstrated to students, which CT skills students used to construct their maps, and how specific skills impacted the quality of students’ concept maps. This information is necessary to establish consistency and fidelity in implementing concept maps as an instructional method, identify possible variables contributing to the mixed findings, and enhance the effectiveness of concept mapping. Accordingly, this review aims to identify specific methodological gaps that may account for these inconsistencies and guide the refinement of future research design.

Exploring expert perceptions of creativity in instructional design: a phenomenographic study

1 month 4 weeks ago
This phenomenographic study explores how six leading academic experts in the design and instructional design field experience creativity in instructional design, specifically, how they perceive, define, and use creativity in instructional design. Phenomenography describes the diverse ways these experts experience, conceptualize, and integrate creativity into ID, highlighting the complex nature of creativity within the field. The findings reveal a range of interpretations and applications of creativity, emphasizing the challenge of defining and incorporating creativity explicitly in ID education. Despite recognizing creativity as a critical skill for the twenty-first century, there is still a lack of explicit inclusion in the instructional design curricula. This study contributes to understanding how creativity is perceived in instructional design by presenting four distinct categories of description. By describing these experts' perspectives on the role of creativity in their work, this study contributes to the ongoing discourse on the significance of creativity in instructional design. It highlights the need to reevaluate how creativity is fostered within instructional design programs and advocates for a more integrated and explicit approach to fostering creativity within the classroom to prepare future instructional designers for the complexities of the twenty-first-century learning environment.

Predicting students engagement in asynchronous online learning: a mixed-method approach

1 month 4 weeks ago
Predicting the level of student learning engagement in online learning is crucial for student success, especially for asynchronous courses. While digital traces can track students’ activity on the platform and help to measure the engagement level, they could provide contradictory results, so it is crucial to incorporate complementary methods which can triangulate the findings obtained from digital traces. This study aimed to develop and validate a model to determine the level of learning engagement in adult learners on an asynchronous online platform using a mixed-method approach. Data from digital traces, surveys, and interviews were combined. The study involved 2234 students and employed Extreme Gradient Boosting and Logistic Regression with L2 regularisation models to predict the level of engagement. The Extreme Gradient Boosting model more accurately predicted students in the low engagement group, providing crucial support for potentially vulnerable students. The number of finished homework assignments and attempts were found to increase the probability of high engagement. The diversity of activities, such as access to text materials, played a pivotal role in sustaining engagement. Interviews corroborated these results, suggesting the model effectively reflects engagement levels. The article discusses implications for constructing similar models in future research.

Learning declarative and procedural knowledge through instructor-present videos: learning effectiveness, mental effort, and visual attention allocation

2 months ago
The presence of on-screen instructors in educational videos, as well as the contextual conditions surrounding their use, constitutes a critical aspect of instructional video design. Variables such as the type of instructor – whether a human presenter or a pedagogical agent – and the characteristics of the knowledge type affect learning outcomes. However, the literature remains inconclusive regarding how the presence and presentation style of on-screen instructors influence learning outcomes across different knowledge types. Therefore, this study investigates the impact of an instructor’s presence in educational videos on learning outcomes, mental effort, and visual attention allocation, with a focus on the knowledge domain. A three-by-two between-subjects factorial design was employed, with video type (no on-screen instructor, human instructor, animated pedagogical agent) and knowledge type (declarative, procedural) as the independent variables. A total of 160 university students participated in the study. Results indicated that instructor presence influenced retention and visual attention allocation depending on the knowledge domain. Procedural knowledge videos led to higher transfer scores and mental effort than declarative ones. Importantly, however, the presence of an on-screen instructor – whether human or a pedagogical agent – did not produce differences in mental effort or learning transfer. Both human and animated pedagogical agent drew learners’ visual attention, potentially dividing it between the instructor and the learning content, whereas videos without instructors directed visual attention more exclusively toward the content itself. These findings highlight the importance of knowledge type in determining the effectiveness of on-screen instructors, suggesting pedagogical agents as viable alternatives to human instructors.

MathFlowLens: a classification and visualization tool for analyzing students’ procedural pathways

2 months 1 week ago
This paper details the design and development of MathFlowLens, a visualization tool that illustrates students’ procedural pathways in algebraic problem solving and provides valuable insights into various mathematical strategies they use. MathFlowLens was built using the middle-school student (N = 1,649) log data from a gamified learning platform, From Here To There! (FH2T), and was developed in two phases. First, by using pathfinding algorithms, we identified four distinct types of students problem solving pathways in the platform: optimal, suboptimal, dead-end, and incomplete pathways. Second, we created sequential network visualizations based on the identified classifications to present these distinct procedural pathways. Furthermore, we tested the applicability of this tool by examining the relations between the identified classifications and students’ performance on a posttest assessing three facets of algebraic knowledge: conceptual knowledge, procedural knowledge, and procedural flexibility. To examine the relations with algebraic knowledge, we focused on the subset of students who completed both the pre- and post-test (N = 778). The results indicated that students who took dead-end pathways more frequently, which we posited as exploratory behavior, had higher conceptual and procedural knowledge scores than those who did not. This finding highlights the importance of fostering the exploration of multiple procedural pathways, regardless of failure, to bolster the acquisition of algebraic knowledge. This study demonstrates that MathFlowLens, a novel method for visualizing students’ solution pathways, can provide valuable insights into their solution strategies and mathematical problem solving processes.

IEEE ToLT

Instructional Science

From curiosity to competence: the pivotal pathway of grit and flow in a large-scale study of Chinese adolescents

3 days 6 hours ago
In an increasingly competitive educational landscape, understanding the determinants of academic success is imperative. While prior research has identified epistemic curiosity as a predictor of academic achievement, the psychological mechanisms through which curiosity cultivates internal resources—such as grit and learning flow—remain underexplored. Drawing on Psychological Capital Theory and Self-Determination Theory, the present study investigates how epistemic curiosity promotes grit and learning flow, which together constitute a serial mediation pathway leading to academic success in a large sample of Chinese adolescents. Utilizing data from 17,352 students across 36 primary and secondary schools in 21 provinces in China (age = 9–18, M = 14.1, SD = 2.9), we employed established measures such as the Epistemic Curiosity Scale, Grit-S, and Study-Related Flow Inventory. Our findings reveal that: (1) epistemic curiosity, grit, learning flow, and academic performance are significantly and positively correlated; (2) learning flow and grit may potentially serve as partial mediators in the relationships between epistemic curiosity and academic performance; (3) grit and learning flow point to a potential sequential mediation process connecting epistemic curiosity to academic performance. This research advances the theoretical understanding of curiosity-driven psychological resource development and offers valuable implications for educational policy and practice, emphasizing the importance of nurturing these psychological traits to enhance student performance.

Testing the testing effect with advanced materials while accounting for individual differences

1 week 1 day ago
Retrieval practice benefits long-term memory performance in a variety of contexts, but its usefulness for retention of more advanced material is less clear. Additionally, evidence of the role of individual differences in retrieval strategy use is mixed. Such evidence is important to determine the usefulness of particular retrieval strategies as a function of cognitive processes, affective characteristics, and aspects of to-be-learned material. With a sample of undergraduate participants (n = 213), we examined how combining testing strategies (free recall, practice quizzing, and test question generation) could impact learning of a published research article compared to rereading, and how cognitive load, self-efficacy, and working memory capacity influenced these relationships. Although retrieval practice activities did not improve final test performance over rereading, the role of some individual differences varied as a function of assigned strategy. Compared to rereading, using retrieval practice increased cognitive load. Cognitive load then mediated the relationship between assigned strategy and retrieval performance, with higher cognitive load associated with lower final test scores. These results suggest that the memorial benefits of retrieval practice might be limited by cognitive load requirements.

Debriefing as epistemic engineering: conversational remembering and socially distributed metacognition in healthcare simulation

1 week 1 day ago
This study aims to deepen the theoretical foundations of debriefing in simulation-based pedagogy. By applying distributed cognition (DCog), we analyse a case of a simulation debriefing with nursing students. Using transcribed excerpts from video recordings, our cognitive ethnography shows how debriefing conversations function as a coordination device for two key processes: joint conversational remembering and distributed metacognition. According to our model, debriefing conversations coordinate a cascade of representations of simulated events. This cascade enables participants to engage reflexively with past actions, transforming these into shared learning opportunities. Reframing the trajectory of public representation in debriefing conversations in terms of DCog reveals new insights into the cognitive consequences of debriefing practices and how they can be developed. We highlight the importance of enabling multiple viewpoints and shared cognitive resources for epistemic outcomes, while also challenging students’ assumptions and foster critical thinking skills.

How are Lao teachers’ goals for teaching associated with their instructional practices?

1 week 2 days ago
Achievement goal theory (AGT) has become increasingly prominent for exploring the interplay between teachers’ goals and their instructional practices. Prior research has suggested that relational goals significantly impact mastery-oriented instruction, surpassing the influence of mastery goals. Nonetheless, much of this evidence is derived from studies conducted in Western contexts. The current work investigates the relationships between teachers’ goals and their instructional practices in the Lao context, aiming at providing a more nuanced understanding of these relationships and examining their applicability in collectivist cultural settings. A total of 207 teachers participated in this study by completing an online questionnaire that assessed their teaching goals, instructional approaches, and specific practices. Structural equation modeling was employed to analyze two models. Model 1 revealed positive correlations between relational and mastery goals with mastery-oriented instructional approaches and between ability-approach and ability-avoidance goals with performance-oriented strategies. Additionally, Model 2 demonstrated that relational goals were associated with recognition, grouping, and mutual respect, whereas mastery goals were linked to task and recognition. The findings underscore the central role of relational goals in fostering effective instructional practices, even in a collectivist cultural setting. This study also offers a more detailed understanding of the interconnection between the goals of teachers and their instructional practices, contributing to the cross-cultural AGT literature and providing insights for enhancing teaching practices globally.

The effect of guiding methods -based social annotation tool on students’ learning and perceptions

1 week 4 days ago
The aim of the research was to investigate the effect of guidance methods on students’ performance, and it was hypothesized that this effect is manifested through students’ learning and perception. The aim was to investigate the effect of three guiding methods (open-ended questions; objective questions; and behavioral objectives) on students’ learning and perceptions of an educational technology course. In an experimental setting, three randomly selected groups of students (n = 41) responded to depth of knowledge test questions as a measure of learning and a measure of perceptions. Students in the intervention condition were given guiding methods to guide them in interacting with digital learning resources (DLR) using a social annotation tool (Diigo). In this way, all groups were motivated to learn independently, and students’ thinking processes were guided according to the three guiding methods. It was found that students in the open-ended questions intervention condition performed significantly better on depth of knowledge test questions, followed by the behavioral objectives intervention. Whereas, objective questions intervention students’ performance worse on the post-test. The results indicated the powerful nature of guiding methods and their positive impact on students’ perceptions and future intentions. The results suggest that Diigo’s collaborative guiding methods can be useful in web-based learning, and that considering guiding methods can improve student activity and motivation.

The facilitation effect of key-step retrieval practice on learning one-variable quadratic equations

1 week 6 days ago
Retrieval practice is a well-established learning strategy. However, the cognitive load involved in retrieving all the steps required for problem solving may hinder its effect in mathematics learning. This study aims to optimize retrieval practice by focusing on key procedural steps to enhance students' learning outcomes in mathematical problem solving. Targeting junior middle school students, the experiment utilized one-variable quadratic equations as learning material. Participants were randomly assigned to one of three groups: a key-step retrieval group, who were instructed to recall only the essential steps in problem solving; a general retrieval group, who retrieved full solution steps; and a relearning group, who restudied the worked examples without retrieval. Results showed that while there was no significant difference in final test scores between the general retrieval practice group and the relearning group, the key-step retrieval practice group significantly outperformed both the general retrieval and relearning groups. Moreover, the key-step retrieval practice group achieved a higher initial retrieval success rate than the general retrieval practice group. These findings indicate that emphasizing key steps during retrieval practice can improve students' transfer performance and lead to more effective learning of mathematical problem solving.

Integrating dispositions in instructional design: an exploratory study in higher education

2 weeks 1 day ago
This study investigates the integration of dispositions - defined as the attitude, beliefs, and values influencing the application of knowledge and skills - into the work of professional instructional designers in higher education. Instructional design in higher education is primarily focused on knowledge and skills, often overlooking the equally critical role of attitudes, beliefs, and values - collectively known as dispositions. This exploratory study aims to understand whether and how instructional designers in higher education incorporate dispositions into their course design, and what teaching and learning activities and feedback and assessment procedures they employ. It is guided by Fink’s (2013) Integrated Course Design framework, which includes situational factors, learning goals, teaching activities, feedback and assessment procedures, and more importantly, the alignment between these components. Semi-structured interviews with six instructional designers revealed that dispositions are recognized as essential learning goals. While some identified effective teaching strategies, many lacked clear or appropriate methods to assess dispositions, raising concerns about the alignment between the components of Integrated Course Design. This misalignment suggests that learners may be inadequately prepared to activate dispositions which drive them to appropriately apply their knowledge and skills in real-world contexts. The findings highlight the need for more structured approaches to integrating and assessing dispositions in instructional design, ensuring that learners develop not only domain-specific knowledge and skills, but also the right dispositions to apply them in different contexts.

Using team-based learning to teach medical terminology

2 weeks 2 days ago
Team-Based Learning (TBL) is an active learning and small group instructional strategy that provides students with opportunities to apply conceptual knowledge through a sequence of activities that includes individual work, teamwork, and immediate feedback. The aim of this study is to investigate an interactive approach to teaching medical terminology based on the use of team-based learning. The participants for this study were randomly selected from first year paramedical students. Sixty anesthesiology students were randomly assigned into two groups; namely, the experimental group (Team-Based Learning) and the control group (Lecture-Based Learning) (N = 30). The experimental group were tested by individual and team readiness assurance tests after sixteen TBL sessions were held. To compare, the other 30 students were evaluated by individual readiness assurance test after sixteen lecture-based learning (LBL) sessions. The results of the study showed a significant increase in the students’ scores on medical terms through team readiness assurance test (TRAT) as compared to individual readiness assurance test (IRAT) (P < 0.01). TBL group members outperformed those in the LBL group demonstrating that the paramedical students learned how to be collaborative and productive in the team process (P < 0.05). These findings suggest that the TBL intervention had a beneficial effect and was a successful strategy when learning medical terminology in the classroom for paramedical students. Thus, it can be concluded that TBL can complement a lecture-based learning approach.

“Sometimes emotions are really beneficial and important”: Theorizing Emotional Tools of Creative Insubordination

2 months ago
In any US school, even in schools with strong commitments to equity, colleagues and administrators may make deficit-oriented, prejudiced, and/or problematic comments about students and families. These harmful comments are often fueled by white supremacy, cisheteropatriarchy, ableism, capitalism, etc., and we refer to them as politically charged scenarios or dilemmas. When politically charged situations arise, teachers and teacher candidates, or TCs, need to take action and advocate for students, especially for students of marginalized and minoritized backgrounds. Attention to politically charged dilemmas is especially timely with current events such as recent executive orders eliminating diversity, equity, and inclusion efforts, attempts to dismantle the United States Department of Education, and prior anti-Critical Race Theory attacks that push equity-minded teachers out of schools. This qualitative case study investigates white female elementary TCs’ understandings about the role of emotions when presented with politically charged dilemmas in their elementary mathematics methods course. The authors theorize emotional tools of creative insubordination, which emerged from the data as TCs described how they would respond to the various politically charged scenarios. Emotional tools of creative insubordination refer to actions that leverage emotions in order to advocate for students, especially those of marginalized backgrounds, such as regulating or de-escalating emotions, leveraging empathy, revealing emotions, and being comfortable being “called out” (or called in). The emotional tools of creative insubordination offer strategies for teachers and TCs to advocate for students’ learning and well-being to ultimately promote equity and justice in schools and society.

Minding the gender gap in advanced STEM courses: effects of student preparedness and activity level

2 months 3 weeks ago
The gender achievement gap in higher STEM education is well documented as STEM course grades often show a bias favoring men, even when controlling for overall student achievements. The current work, which was preregistered prior to data collection, replicates and extends prior work to evaluate several possible contributors to the gender gap in advanced STEM courses. The contributing factors include students’ STEM-preparedness, learning assessment design, and students’ activity level in the course. We analyzed the data of a cohort of 315 undergraduate engineering students in a leading technological university in Israel. A mixed-effect model analysis revealed a gender gap in both high-stakes and low-stakes assessments of learning. We found that the gap first appears in lower-division undergraduate mathematics courses and remains steady through advanced STEM courses, with relatively little variance between different courses. We further found that students’ activity in the course’s learning management system is not associated with a gap reduction. The analysis suggests that the gender gap can be traced back, at least in part, to students’ STEM-preparedness when entering college. Notably, although the gap is traced prior to college, high-school grades likely show a ceiling effect and are thus not representative of the gap shown later in college. Therefore, it may be that other preparatory factors contribute to this gap, outside of or in addition to high-school performance.

Latent classes of self-reported feedback experiences: exploring students’ challenges, motivations, and action-taking behaviours in feedback processes

2 months 3 weeks ago
Although students often acknowledge the importance of feedback, they generally struggle to engage with it and act upon it. Specific pedagogical factors, such as poorly structured feedback, unsuitable tone, and weak educator-student relationships, can impede effective utilisation of feedback. Students also exhibit varying degrees of comprehension, engagement, and action in response to feedback. Despite these observations, there is a lack of empirical studies systematically investigating diverse feedback experiences, practices, and action-taking behaviours of students. This paper addresses this gap by reporting on a study that aimed to explore students’ current feedback practices, self-reported action-taking behaviours, and perceived challenges related to students’ sensemaking and action-taking processes. A sample of 641 students from higher education was surveyed to investigate: (a) their feedback experiences, including practices, attitudes and beliefs; (b) variations in their motivations and emotional responses to feedback; and (c) variations in students’ perceived challenges in understanding and acting on feedback. The study employed 29 Likert scale items and latent class analysis (LCA) to identify four distinct classes of students based on their feedback experiences, aiming to uncover heterogeneity in their inclination to act upon feedback and challenges experienced in the feedback process. Additionally, thematic analysis of four open-ended questions captured a comprehensive understanding of their challenges, motivations, and emotional responses to feedback. The analysis revealed that students showed various levels of feedback experiences, engagement, and challenges in the feedback process across different classes. The paper concludes by highlighting the importance of self regulation skills and the social-affective component of a dialogic feedback process. This process can potentially be facilitated by technology-enhanced feedback tools, such as learning analytics (LA) tools.

Cloze tests as retrieval practice activities: evaluating their integration with audience response systems in K-12 schools

3 months 2 weeks ago
This study examines the impact of incorporating cloze tests during pauses in classroom instruction as retrieval practice activities, using Audience Response Systems (ARS) for delivery. While ARSs traditionally rely on multiple-choice questions, cloze tests offer a potentially efficient alternative that aligns with retrieval practice principles. Two experiments were conducted to evaluate the efficacy of inserting computer-administered cloze tests during pauses in classroom slideshow lessons using an application called i-cloze. Experiment 1 involved 82 fifth-grade students learning history, and Experiment 2 involved 95 tenth-grade students in English as a Foreign Language (EFL) lessons. Results from Experiment 1 showed no significant benefits of the i-cloze method, likely due to cognitive overload imposed by the content design, the i-cloze tasks, and limited familiarity with the technology. Experiment 2 demonstrated significant improvements in memory and partial improvements in comprehension for students in the i-cloze condition. These findings suggest that cloze-based retrieval practice, when appropriately aligned with lesson content and student readiness, holds promise as an innovative ARS format. EFL contexts may be especially well suited for this approach. Future research should explore how task complexity, content type, and technological familiarity influence the effectiveness of the i-cloze method in diverse educational settings.

Interactive Learning Environments

International Journal of Computer-Supported Collaborative Learning

Understanding when anger becomes productive or destructive in collaborative educational games

1 week 2 days ago
In collaborative learning game environments where competition and collaboration coexist, conflicts among students are not uncommon. While conflicts of ideas and opinions are prevalent during collaborative learning, they are often perceived as elements to be avoided. One of the main concerns about conflict is its ability to trigger negative emotions, such as anger, which can compromise effective peer interaction, collaborative learning, and, in turn, diminish the quality of group discussions. However, this raises the question of whether anger always negatively affects collaborative learning. Most studies on negative emotions are related to test anxiety or boredom, while the impacts of emotions such as anger on learning are less explored. Especially within computer-supported collaborative learning (CSCL), there is limited research on how anger impacts students’ collaborative activities and learning. To address these issues, this paper aims to explore the potential relationship between anger and its impact on students’ collaborative discourse in a hybrid game-based simulation. Our findings suggest that anger has the potential to facilitate diverse and productive collaborative discussions. Students, driven by their anger, delved deeper into game mechanics, linked concepts to real-life situations, and employed various forms of logical reasoning to substantiate their opinions. However, the moment a student exhibited “tilting“ behavior, the quality of their collaborative discussions plummeted. Our findings provide important preliminary insights into the concept of “tilting” within immersive collaborative learning games and how it may manifest; they also offer guidance on the timing for educators’ intervention in collaborative discourse when anger arises among students.

Learning to deal with hate speech: An online collective intelligence experiment on the Collective Learning platform

2 weeks 6 days ago
Background: Online hate speech on social networks and the Internet is an increasingly pervasive phenomenon to which both children and adolescents are exposed. Objective: Our study’s main objective was to ascertain whether collective intelligence can improve their handling of hate speech. Methods: We conducted the study on the Collective Learning platform, comparing results between three groups of Spanish adolescents aged 15–16 years. The groups were of different sizes: one large group (G1, n = 123) and two smaller groups (G2, n = 18; G3, n = 23). Results: The experiment showed that the conditions for the emergence of collective intelligence were met within the large group (G1) but not in the two small groups (G2 and G3). The large group, as a collective, acquired capacities to deal with hate speech; however, this did not occur in the two smaller groups. Conclusions: Our study explains how the emergence of collective intelligence in online environments helps group members acquire a series of competencies. In particular, collective intelligence can help adolescents learn to deal with hate speech.

A quarter century of advances in collaboration sensing: a comprehensive review of high-frequency metrics and their connection to collaborative constructs from 2000 to 2025

2 weeks 6 days ago
The increasing availability of multimodal sensing technologies has opened new avenues for studying human interactions. However, there remains a lack of systematic synthesis regarding which multimodal metrics are most predictive of productive collaborations. This study addresses this gap by conducting a systematic literature review of 163 studies published since 2000. Grounded in the theoretical framework of multimodal collaboration analytics (MMCA; Schneider et al., 2022), we examine how different data modalities—verbal, gaze, body, head, log, and physiological—are used to assess collaboration. Using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework (Liberati et al., 2009), we categorize studies on the basis of the types of collaborative indicators, the metrics extracted from multimodal data, and the methods used to establish relationships between them. We find several gaps, including an over-representation of lab-based studies with small sample sizes, reliance on simplistic individual or group synchrony metrics, and a lack of standard indicators for collaboration. We discuss related Grand Challenges for MMCA, including scaling up research through field-based studies, developing interpretable models that contribute to theory, computing sophisticated sensor-based metrics that better capture the temporal dynamics of interaction, and designing interventions that support collaboration using fine-grained, high frequency sensor data.

Age-related differences in explanatory activities during collaborative learning with concept maps: experimental investigation using epistemic network analysis

3 weeks 1 day ago
Collaborative learning deepens understanding by elaborating knowledge and facilitating memory-related information processing through interactions with others. In computer-supported collaborative learning (CSCL), mechanisms identified in collaborative learning are scaffolded through tools such as group awareness and scripted collaboration. While collaborative learning is considered effective, it remains unclear how older adults learn in collaborative environments using concept maps, and how cognitive decline may hinder their learning. Therefore, this study investigates differences between younger and older adults in collaborative learning with concept maps, focusing on learning performance, concept map performance, and the collaborative learning process. Learning performance was assessed using test scores, concept map performance through concept map evaluations as a tool for externalizing knowledge, and the collaborative process using the Interactive-Constructive-Active-Passive (ICAP) framework, which captures cognitive engagement. Results showed that younger adults had higher learning performance than older adults, while older adults showed no significant improvement, indicating a lack of learning gain. Similarly, younger adults outperformed older adults in concept map performance, and no improvement was observed in older adults for concept map scores. This suggests that older adults found it more difficult to elaborate knowledge, such as integrating new information. Regarding the collaborative learning process, younger adults were more likely to engage at the active, while older adults showed higher engagement at the constructive and interactive levels. Epistemic network analysis (ENA) revealed stronger connections between constructive and interactive behaviors in younger adults, and between active and interactive behaviors in older adults. These findings suggest that while younger adults progressively deepen their engagement during collaborative learning, older adults may require the reactivation of memory to engage in elaboration. These results offer insights into designing effective CSCL environments tailored to the learning needs of older adults.

Talk to the machine: Unleashing the potential of AI to scale dialogic education and reduce polarization

3 weeks 2 days ago
Dialogic education is largely advocated as a means to promote dialogue and reduce polarization. Chatbots based on large language models (LLMs) carry the potential to scale dialogic education by serving as conversation partners and sustaining a dialogic space on various topics. They combine human-like conversational abilities with machine patience. To explore this potential, we fine-tuned an LLM-based chatbot, LlamaLo, using a corpus of productive discussions. We analyzed ten discussions with LlamaLo on contentious topics, such as liberalism and cultural appropriation. Our findings show that LlamaLo effectively opens dialogic spaces by questioning interlocutors’ assumptions, presenting alternative perspectives, and providing relevant knowledge. However, challenges, such as negative tone and bias, could undermine the dialogic space and should be addressed computationally and pedagogically. We conclude that dedicated LLM-based chatbots have the potential for enhancing dialogic education and enabling seamless scripting responsive to real-time needs.

Understanding collaborative programming dynamics: The role of prior knowledge, engagement and ICAP learning modes

1 month ago
Understanding how multiple dimensions of learning engagement co-develop during collaborative programming remains a critical challenge. Drawing on the four-dimensional engagement framework encompassing behavioral, cognitive, emotional, and social components, this study employs multimodal learning analytics (MMLA) to investigate the dynamic interplay among engagement dimensions, prior knowledge, and leadership type in a university-level collaborative programming course. Group-level ICAP (Interactive, Constructive, Active, Passive) modes were coded from multimodal interaction data, while learning engagement was assessed via integrated behavioral, cognitive, emotional, and social indicators. Findings reveal that prior knowledge supports individual task execution but contributes to collaborative engagement only under strong leadership. The three core dimensions of learning engagement—behavioral, cognitive, and social—were found to be significantly interrelated, reflecting a tightly coupled system of action, thinking, and peer interaction. In contrast, emotional engagement showed weak or inconsistent correlations with the other dimensions. Furthermore, interactive discourse fostered richer engagement and higher achievement, with group formation strategies moderating these effects through the interplay of prior knowledge and leadership type. While ICAP modes and overall learning engagement were strongly correlated—partly reflecting overlapping cognitive components—ICAP captured discourse patterns, whereas engagement scores aggregated multidimensional indicators across the task, suggesting complementary rather than redundant constructs. These findings advance engagement research by integrating discourse classification and multidimensional profiling, offering practical guidance on group formation, scaffolding, and real-time engagement monitoring to enhance collaborative programming pedagogy.

How children blend feedback in a mixed-reality environment for collective embodied learning

1 month 2 weeks ago
With the rapid development of emerging technologies in education, this research explored how children use teacher-, peer-, and technology-provided feedback together toward collective and embodied learning in a mixed-reality environment. In this study, we investigated how young children interact with feedback in a mixed-reality environment, Science through Technology Enhanced Play (STEP), a system that tracks students’ movement and turns their embodiments into characters on a shared screen. We used coding and interaction analysis to analyze data from three episodes from a curriculum about states of matter across two research sites. Our analysis demonstrated that as the curriculum progressed, children engaged with collective and blended feedback, i.e., input that leads to collective sense-making and liminal blending of multiple sources, in ways that enhanced collective agency over their inquiry. First, we focused on how children transitioned from individualized views of feedback to more collective views by blending multiple sources of feedback (from self, peers, teachers/researchers, and technology) to make sense of solid bonds. Second, we found that the children leveraged feedback from their peers, facilitators, and technology-provided representations to explore how the particles must behave collectively to form liquid bonds. Third, we saw how children engaged with feedback differently on the basis of their role (observing versus embodying) in an activity focused on making gas bonds. More than simply demonstrating the sophistication with which young children engage in collective inquiry-based learning through embodied and technology-enhanced play designs, our work also demonstrates how future learning environments with complex feedback structures (i.e., the coordination of multiple sources and multiple modalities by children working collaboratively) can be designed to support student inquiry and young children’s agency in blending feedback sources that they determine enhance their collective sense-making.

Collaboration in virtual and remote laboratories for education: A systematic literature review

3 months 1 week ago
Hands-on laboratories are essential to acquire skills in education. However, they can be costly, lack flexibility, and do not allow one to do an unlimited number of experiments. Virtual and remote laboratories represent an interesting alternative to traditional hands-on lab sessions. On the other hand, fostering collaboration between learners and between learners and teachers is an important aspect to develop in these virtual and remote laboratories, as it enhances learning. This systematic literature review presents an extensive overview of previous research about fostering collaboration in educational virtual and remote laboratories. Results of this study show that communication and group awareness tools are generally well integrated into remote and virtual laboratories. These tools foster collaborative learning as they enable users to communicate, to be aware of the presence and the actions of the other members of the group and to share knowledge. However, tools for guiding and regulating collaboration are poorly integrated in the laboratories. These tools are yet useful to foster collaborative learning as they respectively give instructions to collaborate effectively and information about the state of collaboration to regulate it. This review also identified a minority of studies that assessed the quality of collaboration and learning in laboratories. Future research should put more emphasis in investigating guidance and regulation tools, as well as integrating studies to evaluate collaboration and learning in educational remote and virtual laboratories.